196,507 Commits over 4,110 Days - 1.99cph!

5 Days Ago
Merge from photo_filter
5 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
5 Days Ago
Merge from fish_pose_fix
5 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
5 Days Ago
Upgrade fbx exporter for exposed export options API
5 Days Ago
Merge from frontier_external_fixes
5 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
5 Days Ago
Merge from frontier_external_fixes
5 Days Ago
Some improvements to free spray behaviour on external walls
5 Days Ago
Merge from trimmed_asset_warmup
5 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
5 Days Ago
Merge from main
5 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
5 Days Ago
Merge from autoturret_peacekeeper
5 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
5 Days Ago
Merge from parent
5 Days Ago
Merge from simple_floating_entity (includes latest main)
5 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
5 Days Ago
Merge from food_spoil_pool_fix
5 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
5 Days Ago
Finally fixed it
5 Days Ago
Finish loading screen flex mockup
5 Days Ago
More gesture menu stuff
5 Days Ago
Merge from team_invite_changes
5 Days Ago
Don't allow duplicates in the invite list
5 Days Ago
WIP: Initial new loading screen setup
5 Days Ago
Removed some temporary testing logic
5 Days Ago
Merge from main
5 Days Ago
Merge from autoturret_peacekeeper
5 Days Ago
Merge from main
5 Days Ago
Slight menu transparency if in game
5 Days Ago
Menu open and close fade in/out
5 Days Ago
Stop quit modal from preventing escape from being picked up in game
5 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
5 Days Ago
Fixed settings warmup nre
5 Days Ago
merge from fix_compile_tester_editor -> main
5 Days Ago
Fix compile tester so it targets the editor assembly as well
6 Days Ago
merge from print_light_counts -> main
6 Days Ago
wip gesture menu
6 Days Ago
Fix compile error
6 Days Ago
Don't build certain projects that won't build
6 Days Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
6 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
6 Days Ago
Undo subtract
6 Days Ago
optimize FindActiveWaterBodies()
6 Days Ago
merge from main -> print_light_counts
6 Days Ago
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6 Days Ago
merge from party_system -> aux1
6 Days Ago
merge from party_system -> aux1
6 Days Ago
Add kickparty command to remove members from your party