200,682 Commits over 4,171 Days - 2.00cph!

3 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
3 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
3 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
3 Days Ago
Adding burstcloth setup to pilot hazmat
3 Days Ago
network++ sav++
3 Days Ago
merge from distanceglowfix
3 Days Ago
merge from rainimprove
3 Days Ago
Merge from foliage_transmission_shadowing
3 Days Ago
merge from benchmark_fpslimit_fix
3 Days Ago
merge from car_radio_rpc_fix
3 Days Ago
merge from weapons_attachment_stats_updating
3 Days Ago
merge from fix_terrain_hole_clipping
3 Days Ago
merge from fix_primitive_typo
3 Days Ago
Re-encode foliage asset data
3 Days Ago
update from naval_update
3 Days Ago
Merge from tutorial_baked_foliage_removal
3 Days Ago
Scene changes
3 Days Ago
Update some outdated splats on tutorial island
3 Days Ago
Merge from main
3 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
3 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
3 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
3 Days Ago
Allow the mannequin inventory to be opened
3 Days Ago
Codegen
3 Days Ago
Merge from pilot_hazmat_dlc
3 Days Ago
Merge from main
3 Days Ago
new_menu -> main
3 Days Ago
Compile fix (remove old convar)
3 Days Ago
new_menu -> main
3 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
3 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
3 Days Ago
new_menu -> main
3 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
3 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
3 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
4 Days Ago
Merge from main
4 Days Ago
Added helmet pattern tests
4 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
4 Days Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
4 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
4 Days Ago
Fixed store "no connection" failure message using the wrong loc key
4 Days Ago
Fixed empty store triggering the NEW notification
4 Days Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
4 Days Ago
MainMenu reset static fields
4 Days Ago
merge from slot_pooling_fix
4 Days Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
4 Days Ago
Background aspect ratio fitter uses the cached main menu canvas
4 Days Ago
Cache Main Menu canvas
4 Days Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
4 Days Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts