200,687 Commits over 4,171 Days - 2.00cph!

4 Days Ago
merge from new_menu
4 Days Ago
Merge from main
4 Days Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
4 Days Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
4 Days Ago
Also reset entity slots when spawning (future proofing)
4 Days Ago
merge from god_indicator
4 Days Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
4 Days Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
4 Days Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
4 Days Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
4 Days Ago
Fixed flickering when viewing a prefab
4 Days Ago
new_menu -> main
4 Days Ago
Sails and anchors are now only usable if authd
4 Days Ago
Fix for rust plus button infinte loading v2
4 Days Ago
Localization fixes
4 Days Ago
Added some missing country to currency code for the item marketplace price requests
4 Days Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
4 Days Ago
Spawn player example
4 Days Ago
Handle auth transfering between bbs and boat
4 Days Ago
Close shockbyte and connection modal automatically if you move off the play page
4 Days Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
4 Days Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
4 Days Ago
Additional safety on steam inventory crafting InitAsync
4 Days Ago
New scene, no gameplay
4 Days Ago
merge from main
4 Days Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
4 Days Ago
More profiling
4 Days Ago
merge from new_menu
4 Days Ago
Cart button fixes again
4 Days Ago
Merge from naval_update
4 Days Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
4 Days Ago
Optimised the rest of the empty pools in the play page
4 Days Ago
Merge from main
4 Days Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
4 Days Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
4 Days Ago
Tweaked limited tab scroll hitbox
4 Days Ago
Fixed cart button issues on owned pack
4 Days Ago
Remove sunset background video (looks bad)
4 Days Ago
Remove water treatment background video
4 Days Ago
Removed all the remaining FlexGraphicTransform on texts
4 Days Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
4 Days Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
4 Days Ago
merge from main
4 Days Ago
Fixing modals
4 Days Ago
More auth wip
4 Days Ago
Fixes
5 Days Ago
merge from fix_listplayerreportcounts_command
5 Days Ago
merge from pilot_hazmat_dlc
5 Days Ago
merge from watch_tower_collider_fix