196,537 Commits over 4,110 Days - 1.99cph!

6 Days Ago
Settings menu color pickers, added back all the accessibility settings
6 Days Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
6 Days Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
6 Days Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
6 Days Ago
Container corpse creator tool copy over the original open/close sound
6 Days Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
6 Days Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
6 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
6 Days Ago
Buildfix: wrap new test in server if-def Tests: editor build check
6 Days Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
6 Days Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
6 Days Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
6 Days Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
6 Days Ago
Added open/close sound to every openable corpse.
6 Days Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
6 Days Ago
Add todos comment highlighting potential issue
6 Days Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
6 Days Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
6 Days Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
6 Days Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
6 Days Ago
merge from dlss4_update
6 Days Ago
Merge: from main Missed backout CL
6 Days Ago
Merge: from main
6 Days Ago
subtracting bag_phrase_standardisation - wont do
6 Days Ago
merge from kill_bees_command
6 Days Ago
merge from collisionmeshdata_error_fix
6 Days Ago
merge from improve_rug_pickup
6 Days Ago
merge from bag_phrase_standardisation
6 Days Ago
merge from train_disconnect_fix
6 Days Ago
merge from clone_icons_fix
6 Days Ago
2-week yolo merge from main
6 Days Ago
Simple AO baker implementation
6 Days Ago
trawler latest props progress
6 Days Ago
subtract print_light_counts
6 Days Ago
merge from adjust_shelf_pickup_volumes
6 Days Ago
merge from tutorial_jungle_rock_fix
6 Days Ago
merge from abyss_containers
6 Days Ago
merge from BowWeapon_cleanup
6 Days Ago
merge from print_light_counts
6 Days Ago
merge from train_clipping_parent_fix
6 Days Ago
Merge from mixing_item_delete_fix
6 Days Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
6 Days Ago
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6 Days Ago
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6 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
7 Days Ago
More cleanup, update icon
7 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
7 Days Ago
Mannequin uses new mesh
7 Days Ago
Merge from hackweek_manny