202,020 Commits over 4,171 Days - 2.02cph!

58 Days Ago
merge from fogmethod1
58 Days Ago
fix cloud reprojection artifacts where viewDir.y < 0
58 Days Ago
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096)
58 Days Ago
Floating cities greybox cleanup
58 Days Ago
Minor changes
58 Days Ago
snap_deployables -> main
58 Days Ago
Ensure corner pivot point is added, not subtracted
58 Days Ago
sleeping bag changes
58 Days Ago
main -> snap_deployables
58 Days Ago
merge from fogmethod1
58 Days Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
58 Days Ago
remove debug print
58 Days Ago
Fixed issues snapping workbench 3 against the wall
58 Days Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
58 Days Ago
snap_deployables -> main
58 Days Ago
Sofa corner padding to .02
58 Days Ago
disable biome fog on craggy and playground as it doesn't make sense
58 Days Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
58 Days Ago
merge from main
58 Days Ago
" Workbench
58 Days Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
58 Days Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
58 Days Ago
merge from fogmethod1
58 Days Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
58 Days Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
58 Days Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
58 Days Ago
58 Days Ago
Resolved the compiler warnings flagged by the IDE as errors
58 Days Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
58 Days Ago
Iterating Cirrus clouds zero'd out for now.
58 Days Ago
fixed bugs with lods on dlc lights
58 Days Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
58 Days Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
58 Days Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
58 Days Ago
Update: projectile tests against players with shields Test: ran new unit tests
58 Days Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
58 Days Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
58 Days Ago
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58 Days Ago
wall strip light mount . Updated spotlight and added gibs.
58 Days Ago
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58 Days Ago
Setup Rust Plus modal, show when you press learn more
58 Days Ago
Crate crafting modal update
58 Days Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
58 Days Ago
A bit more cleanup
58 Days Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
58 Days Ago
Sails only work if they're outside
58 Days Ago
texture update
58 Days Ago
floating city barge
58 Days Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts