197,168 Commits over 4,110 Days - 2.00cph!

2 Months Ago
Try to fix VPC builds on Linux/OSX
2 Months Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
2 Months Ago
reverted a sewer exit env volume override in compound scene
2 Months Ago
excavator scene2prefab
2 Months Ago
converted env volumes of the excavator
2 Months Ago
fixed some zfighting on jungle_ruins_e structure
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
2 Months Ago
fixed a legacy rotation leftover on armored steps block
2 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
2 Months Ago
jungle storage cineamtic textures and materials
2 Months Ago
jungle storage lods and gibs
2 Months Ago
Submitting wood armour 3rd person updated skinning
2 Months Ago
Updating skinning for wood armour gloves
2 Months Ago
tiger sounds
2 Months Ago
merge from jungle_update
2 Months Ago
merge from underwater-effects
2 Months Ago
disable material/rig/animation import on new river mesh
2 Months Ago
merge from jungle_update
2 Months Ago
configurable caustics chroma separation, shader adjustments
2 Months Ago
jugnle wallpapers materials and icons
2 Months Ago
Fixing skinning for outbreak scientist
2 Months Ago
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2 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
2 Months Ago
Excluded rock and jungle rock from stand type weapon racks
2 Months Ago
Some shader tests
2 Months Ago
Jungle Rock - Added cinematic 4k textures and material
2 Months Ago
converted wooden buildings and dredge used in bandit town monument
2 Months Ago
converted wooden buildings used in stables and fishing village monuments
2 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
2 Months Ago
converted airfield hangars
2 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
2 Months Ago
office building and industrial buildings converted, including prefab variants
2 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
2 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
2 Months Ago
caustics modulate sun light color rather than add separately
2 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
2 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
2 Months Ago
merge from jungle_dlc
2 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
2 Months Ago
merge from jungle_update
2 Months Ago
merge from jungle_update
2 Months Ago
merge from jungle_dlc
2 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
2 Months Ago
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2 Months Ago
fixed leaking tarp parts on bamboo barrel texture
2 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
2 Months Ago
hooked up jungle dlc sprays
2 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
2 Months Ago
renamed half height bamboo shelves and rebuilt manifest