197,171 Commits over 4,110 Days - 2.00cph!

2 Months Ago
Smooth the line renderer lines into nice curves
2 Months Ago
merge from jungle_update
2 Months Ago
3p_remove_curve -> jungle_update
2 Months Ago
Fix vine turning off mid way through the movement
2 Months Ago
Fixed wood armour glove material
2 Months Ago
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
2 Months Ago
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
2 Months Ago
2 Months Ago
- Deleted test textures for wood armour gloves - Updated wood armour glove textures to 2k - Updated item prefab with world model reference and icon reference. - Added world model for wood armour gloves. - Created world model prefab for wood armour gloves. - Added icon for wood armour gloves.
2 Months Ago
Discard old points Trail generation tweaks and fixes
2 Months Ago
Added 4K textures and material setup
2 Months Ago
Updating blowpipe reload animation to end in rest idle
2 Months Ago
Merge rock_skin branch
2 Months Ago
re-linked up steamitem to beats chest gesture
2 Months Ago
Jungle DLC Rock - Initial commit
2 Months Ago
merge from jungle update
2 Months Ago
Home layout setup
2 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
2 Months Ago
Updated wood armour gloves with lods and fixed token name in item prefab
2 Months Ago
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
2 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
2 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
2 Months Ago
vine_renderer_descent_fix -> jungle_update
2 Months Ago
Fix vine visual not resetting properly after descent
2 Months Ago
Setup obsidian knife for weapon racks.
2 Months Ago
Adjusted kapok lods
2 Months Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
2 Months Ago
rebuilt manifest just incase
2 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
2 Months Ago
vine_visuals_line_up_fix -> jungle_update
2 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
2 Months Ago
jungle_update -> Aux3
2 Months Ago
vine_visuals_render_fix -> jungle_update
2 Months Ago
Possible fix for vines not rendering until within interact range
2 Months Ago
Setup death info
2 Months Ago
fixed gloves clipping with clothing
2 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
2 Months Ago
merge from cocoknight_armour gloves conditionals
2 Months Ago
fixed missing hands on cocoknight gloves
2 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
2 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
2 Months Ago
Added conditional mesh component to arms armor
2 Months Ago
Try to orient the starting trail towards the player
2 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
2 Months Ago
merge from wood armour gloves
2 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
2 Months Ago
turned srgb off cocoknight ao
2 Months Ago
Merge from jungle_update
2 Months Ago
Fixed a potential scale issue
2 Months Ago
merge from cocoknight branch