194,199 Commits over 4,079 Days - 1.98cph!

55 Days Ago
- Compile errors - Recalculate bounds
55 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
55 Days Ago
Added AO and specular to Beenie Hat
55 Days Ago
merged from jungle_building_skin
55 Days Ago
Reduced snake health
55 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
55 Days Ago
Venom icon settings
55 Days Ago
merge from main
55 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
55 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
55 Days Ago
merge from softcore_update
55 Days Ago
merge from softcore_update -> respawn_changes
55 Days Ago
merge from softcore_update
55 Days Ago
merge from softcore_update/deployable_corpse
55 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
55 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
55 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
55 Days Ago
Minor code cleanup
55 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
55 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
55 Days Ago
Merge from jungle_update
55 Days Ago
Add slow acceleration to croc fleeing
55 Days Ago
Temporarily remove croc swim sprint noise
55 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
55 Days Ago
merge from softcore_update -> aux2
55 Days Ago
merge from tc_changes -> softcore_update
55 Days Ago
Further improve croc water transition
55 Days Ago
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55 Days Ago
Fix height snap when croc goes in and out of water
55 Days Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
55 Days Ago
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55 Days Ago
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55 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
55 Days Ago
Rename entity -> lockEntity
55 Days Ago
merge from softcore_update -> tc_changes
55 Days Ago
Have croc sunbathe more
55 Days Ago
Reduce croc health slightly
55 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
55 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
55 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
55 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
55 Days Ago
Merge: from main Tests: none, trivial merge
55 Days Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
55 Days Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
55 Days Ago
Dart thickness tweaks
55 Days Ago
merge from main
55 Days Ago
fix rasterization of manually double-sided LOD3s
55 Days Ago
Reduce croc sight range
55 Days Ago
Fix on back orientation
55 Days Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy