194,321 Commits over 4,079 Days - 1.98cph!

2 Months Ago
merge from main
2 Months Ago
merge from searchlight_fixes3
2 Months Ago
Fixed powered searchlights not lighting up
2 Months Ago
Merge from snakes
2 Months Ago
Removed Duplicated Models
2 Months Ago
Switch the blue material
2 Months Ago
Updated Water Treatment Tank Model and Materials
2 Months Ago
Merge: from minigun_audio_fix - Fixes minigun audio beign stuck on Client after releasing the fire button - Fixes minigun effects not replicating to other players Tests: local 2 player session with each player firing minigun in various patterns.
2 Months Ago
▍██▄▆▋: ▊█▇ ▋▆█▊▋▇▋ ▄▍▋▌▉ ▋▇▉▋▅ ▍▆▋ ▌▇▆ █▍▌▉▆▉▍▄▆▍▄ ▌▍▅▋ - ▍▆▌▇▋█▍ ▋▆▄▍▆▅ ▋▇▋█▇▄ ▍▋ ▌▌██ ▄▋ ▊▊▋▉▊▉ █▄▍▌▉▉, ▋█▆▊▉ ▇▇▋▆▌▆-▊█▍▅ ▄▅█▇▍▋▊ ▇▄▉ █▇▋▊▊▇▌▍ ▋▆█ █▆ ▇▅▅ ▆█▌█▅▅ ▋▇█▍▉: █▊▋▄▅ ▅ ▅▄▄▉▅▊ █▇▊▋▊▋▉ ▌▄▆▌ ▉▆▉▊ █▇▊▇▆▋ ▌█▇▍▅▇ ▇▅▆▅▉▅▌ ▇▄ █▇▄▊▌▄█ ▆▋▆▌▊▉▋▋.
2 Months Ago
Merge from jungle_update, protocol bump
2 Months Ago
Bump protocol
2 Months Ago
Merge from main
2 Months Ago
Add placeholder footstep audio to tiger and panther
2 Months Ago
Merge from vram_budget: Revamp texture streaming system
2 Months Ago
Removed client log when throwing RF C4
2 Months Ago
Merge from main
2 Months Ago
ContentsDeepHash changes to make armor slot UI work again.
2 Months Ago
Added new spec/gloss texture to sandbag barricade
2 Months Ago
fixed pink missing materials on masterhouse in radtown
2 Months Ago
ziggurat basic lootspawn pass S2P
2 Months Ago
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2 Months Ago
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2 Months Ago
▊▋▆▊▄▋█▇ ▇▌█▍▊▇▅ ▋▆▍▇▊█▌ ▊▍▅▌▆▇▆ ▍█▍▄▉▆▌▄▊ ▅▍ ▍█▍▍▉▄ ▆▋▋ ▋█▉▌ ▋▉▋▄ ▇█▅█▅▄ ▇▇ █ ▍▅▅▇ ▋▉▌▇▋ - ▍▍▋█▄▊▉ ▊▉█▌▅▇▄█ ▌▊▆▍ █▌▇▉▊ ▄▅▅▉ ▇▄ ▌▋█▍ ▉▌▇▌▇▉▍█ ▉▌█▆▊▄ ▊▉ / ▄▇▌▍▍ ▉▇▄█▍█▍ ▆█▊▅▋▇█ ▊█
2 Months Ago
Iterating.
2 Months Ago
Bring density down by 75%
2 Months Ago
Small fix.
2 Months Ago
▄▆▋▉▌▇▆ ▌▋▍▋▄▆
2 Months Ago
Tesla coil
2 Months Ago
Merge from vines
2 Months Ago
Fixed vine update performance at scale
2 Months Ago
backup
2 Months Ago
Unsaved
2 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
2 Months Ago
Protobuf
2 Months Ago
Merge from vines
2 Months Ago
Fixed CLIENT compile error
2 Months Ago
2 Months Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
2 Months Ago
Parent merge
2 Months Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
2 Months Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
2 Months Ago
Fixed missing pooling for List<Item> (missed from stash)
2 Months Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
2 Months Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
2 Months Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
2 Months Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
2 Months Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
2 Months Ago
Parent merge
2 Months Ago
Updated crocodile, panther and tiger prefab info with avatar icons
2 Months Ago
Avatar icons for tiger, panther, crocodile and snake