194,322 Commits over 4,079 Days - 1.98cph!

2 Months Ago
merge from softcore_update
2 Months Ago
ItemContainer merge unfuckery
2 Months Ago
fix decals RTs when 0 decals
2 Months Ago
merge from softcore_update
2 Months Ago
merge from main
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
2 Months Ago
auto-set file prefix from prefab name
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
account for alpha tested overlays
2 Months Ago
Description update for all 'Construction' items.
2 Months Ago
security gate fixes. lods, collision, prefabs
2 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
2 Months Ago
Container corpse now retains skins, gibs are skinned as well
2 Months Ago
Added AO map for Wood Storage Box
2 Months Ago
Merge: from main
2 Months Ago
Merge from workshop_normal_and_compression_fix
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from snakes
2 Months Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
2 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
2 Months Ago
Merge from main
2 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
2 Months Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
2 Months Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
2 Months Ago
Massively reduce snake bit slow duration.
2 Months Ago
exported all tiger animations after skeleton namespace update
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from jungle_update
2 Months Ago
Fix a merge issue causing double modifier modifications
2 Months Ago
renaming tiger bones to correct namespace
2 Months Ago
Server compile fix for upload_icons_range merge
2 Months Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
2 Months Ago
More sensible scan range
2 Months Ago
Merge from quality_level_squash
2 Months Ago
Remove all quality levels except one
2 Months Ago
Merge: from players_cmd_clean - Removes obsolete columns Tests: ran the command in a local editor session
2 Months Ago
Buildfix: restore server ifdefs Tests: compiled in editor
2 Months Ago
Clean: remove obsolete columns from players cmd - Also rewrote it using the new API Tests: ran in a local session in editor, tested both text and json versions
2 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
2 Months Ago
Added AO map to LR300 Rifle
2 Months Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
2 Months Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
2 Months Ago
Merge: from profiling_improvements Tests: took a snapshot in editor
2 Months Ago
Update: updated profiler binaries - Built from 7b1b923e Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class Tests: took a snapshot in editor
2 Months Ago
fridge_additions -> main
2 Months Ago
Add whitelist system to fridge, add bota bag there instead
2 Months Ago
Revert bota bag back to item so the crafting UI doesnt break
2 Months Ago
Merge: from main
2 Months Ago
Corpse creator set show health info to false by default