reporust_rebootcancel

137,169 Commits over 4,352 Days - 1.31cph!

7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
restore pixel radius based alpha feathering to hide wire aliasing
7 Days Ago
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merged main -> main/rust_relay_server
7 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
7 Days Ago
untabify
7 Days Ago
merge from painting_line_tool
7 Days Ago
remove unused "using"s
7 Days Ago
merge from painting_line_tool -> main
7 Days Ago
Remove kicked toast debug log
7 Days Ago
Fix crash with paddling pool unloading.
7 Days Ago
missing reference
7 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
7 Days Ago
cargo_crate_layering_fix -> main
7 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
7 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
7 Days Ago
Forgot to save, material fixes
7 Days Ago
Added collision back to shop E. Small material changes.
7 Days Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
7 Days Ago
First pass of materials on rentable shop E (still WIP)
7 Days Ago
merge from naval_update/io_boats/privilege
7 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
7 Days Ago
labs_crate_player_input -> main
7 Days Ago
Slight changes in GetPrivilege to support tugboats
7 Days Ago
Flame turrets deployable on boats
7 Days Ago
boat_hand_animation_fix -> main
7 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
7 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
7 Days Ago
Shotgun trap deployable on boats
7 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
7 Days Ago
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7 Days Ago
Added missing server collider to DS Signal Computer.
7 Days Ago
Fixed tropical1 bush billboard oddities.
7 Days Ago
merge from ddraw_sceneview
7 Days Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
7 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
7 Days Ago
merge from dragbyangle_improvements
7 Days Ago
Optim: merge count and sort jobs into one Tests: unit tests
7 Days Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat
7 Days Ago
Add previewed line tool method, behind convar
7 Days Ago
clothing box - texture pass and material updated
7 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
7 Days Ago
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