reporust_rebootcancel

121,351 Commits over 4,018 Days - 1.26cph!

6 Days Ago
Restore animation and holster changes
6 Days Ago
jungle_update -> boomerang_fixes
6 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
6 Days Ago
Fixing clipping around knee for coco armour pants
6 Days Ago
Reset 3p anims on holster even if its not the local player
6 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
6 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
6 Days Ago
Dont put boomerangs too deep into the ground
6 Days Ago
Fixed boomerang backpack position
6 Days Ago
Fix wolf2 collisions
6 Days Ago
Better gravity over distance
6 Days Ago
Fixing cocoknight view model leaves clipping through armour
6 Days Ago
Bump snake bite slow duration from 4->6 seconds
6 Days Ago
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6 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
6 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
6 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
6 Days Ago
Code organisation and cleanup
6 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
6 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
6 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
6 Days Ago
Merge from particle_light_cull
6 Days Ago
floating city initial scene prep/setup
6 Days Ago
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6 Days Ago
jungle ak viewmodel updates
6 Days Ago
merge from jungle_update
6 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
6 Days Ago
Boar trail tweaks
6 Days Ago
Trail subdivisions based on graphics settings Pooling
6 Days Ago
Tweaked trail width and color for all animals
6 Days Ago
Delete some commented blowpipe code
6 Days Ago
removed croc pie from recipelist
6 Days Ago
merge from jungle_update
6 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
6 Days Ago
Cooked bigcat meat more heal over over and calories
6 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
6 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
6 Days Ago
Better switching between instancing on/off, and more clean up
6 Days Ago
phrases
6 Days Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
6 Days Ago
merge from Description_Update/Description_update_Round2
6 Days Ago
merge from main
6 Days Ago
Merge from jungle_update
6 Days Ago
Can now shield block snake attacks
6 Days Ago
merge from jungle_update
6 Days Ago
Stricter shallow shelf placement to prevent another stacking exploit
6 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
6 Days Ago
merge from jungle_dlc
6 Days Ago
4k cinematic jungle ar materials and textures
6 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear