121,351 Commits over 4,018 Days - 1.26cph!
Restore animation and holster changes
jungle_update -> boomerang_fixes
Handle 3p boomerang on/off in the boomerang script rather than via animation events
Fixing clipping around knee for coco armour pants
Reset 3p anims on holster even if its not the local player
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
Smooth the last 5 segments when adding a new point
Fixed pooling issues
Dont put boomerangs too deep into the ground
Fixed boomerang backpack position
Better gravity over distance
Fixing cocoknight view model leaves clipping through armour
Bump snake bite slow duration from 4->6 seconds
▅▇▆▊▍ █▉▅▅ ▌▉▉▊▊▆_▋█▉▍▊▌▊▌▅_█▌▉▌█▊▋▊█
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
Cull sharp angles when adding new positions
Cleaner culling checks
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
Code organisation and cleanup
modified the zipline landing platform net shape to improve greatly the landing area/angle possible
minor tweak to jungle_ruins_e structure
S2P
jungle AR world model and lods
mag separate exported to _mag.fbx files respectively
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
Merge from particle_light_cull
floating city initial scene prep/setup
█▉▆▆█▆ ▅▄-█▋█▅ ▄▄▆▄ ▌▍ ▅▍▌ ▆▋ ▊█▉▋▆▆ █▊▋█▄▅▋▆▇
jungle ak viewmodel updates
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
Trail subdivisions based on graphics settings
Pooling
Tweaked trail width and color for all animals
Delete some commented blowpipe code
removed croc pie from recipelist
Big cats now yeild big cat meat on harvest
croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
Cooked bigcat meat more heal over over and calories
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Added Big Cat Pie Icon
Added Crocodile Pie Icon
Setup both item prefabs to use new icons
Better switching between instancing on/off, and more clean up
Added New Crocodile Cooked, Raw and Spoiled Meat Icons
Added New Big Cat Cooked, Raw and Spoiled Meat Icons
Added New Snake Cooked, Raw and Spoiled Meat Icons
merge from Description_Update/Description_update_Round2
Can now shield block snake attacks
Stricter shallow shelf placement to prevent another stacking exploit
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
4k cinematic jungle ar materials and textures
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off
Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear