reporust_rebootcancel

125,353 Commits over 4,079 Days - 1.28cph!

7 Days Ago
merge from indirect_instancing
7 Days Ago
fix server build
7 Days Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
7 Days Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
7 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
7 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
7 Days Ago
Revert ProjectSettings.asset
7 Days Ago
Revert ProjectSettings.asset
7 Days Ago
merge from erosion
7 Days Ago
Prepare scientist TTS hooks (for prototyping only)
7 Days Ago
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7 Days Ago
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7 Days Ago
improved m15 pistol admire animation
7 Days Ago
strip light ceiling gibs
7 Days Ago
noise compression, reduce mip distance
7 Days Ago
Add TTS for prototyping
7 Days Ago
merge from main
7 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
7 Days Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
7 Days Ago
All misc store pages
7 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
7 Days Ago
merge from indirect_instancing (build test)
7 Days Ago
build fix
7 Days Ago
regenerate codegen
7 Days Ago
fixed normal issue on spotlight glass
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Block the compound respawn mission in softcore
7 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
7 Days Ago
Merge from vine_syncPos
7 Days Ago
Subtract 123921 (was meant for aux2)
7 Days Ago
Remove a transform find by name every frame when conversations are animating
7 Days Ago
Merge from vine_syncPos
7 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
7 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
7 Days Ago
Force include loot panels in manifest
7 Days Ago
Merge from parent
7 Days Ago
Merge from main (a lot of viewmodel conflicts)
7 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
7 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
7 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
7 Days Ago
Merge from mission_create_streamlining/outpost_spawning
7 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
7 Days Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
7 Days Ago
Documents typo fix
7 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
7 Days Ago
Merge from mission_create_streamlining/outpost_spawning
7 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
7 Days Ago
Merge from parent
7 Days Ago
Merge from main