reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
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2 Years Ago
More rendering settings, condensing others.
2 Years Ago
Separating catapult wheels into separate mesh pieces
2 Years Ago
Textures UI
2 Years Ago
merge from main
2 Years Ago
Rendering UI
2 Years Ago
merge from 107427 fix_community_ui_nre
2 Years Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
2 Years Ago
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2 Years Ago
New lingering puffs & secondaries to grenades.
2 Years Ago
Another fix for NRE when inventory is open and server shuts down
2 Years Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
2 Years Ago
Dof Exposer will find any dof post process volume in the scene when resetting
2 Years Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
2 Years Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
2 Years Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from store-ui-gestures-pack
2 Years Ago
Updated prefab assets
2 Years Ago
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2 Years Ago
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2 Years Ago
Reverted incorrect change to PageMedia prefab
2 Years Ago
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2 Years Ago
Adjusted text sizing on gesture wheel reset to default button
2 Years Ago
Merge from main
2 Years Ago
disable TOD dithering, redundant on top of global post process dither
2 Years Ago
Skin bundles
2 Years Ago
Adding new catapult skinned mesh
2 Years Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
2 Years Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
2 Years Ago
Initial item setup, just a duplicated crossbow for now
2 Years Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
2 Years Ago
Impose use distance on request raise
2 Years Ago
Codegen (was getting errors)
2 Years Ago
further progress
2 Years Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
2 Years Ago
dropped block scale a little
Rin
2 Years Ago
phrases
2 Years Ago
merge from main
2 Years Ago
Fixed SKS description using the SAR token
2 Years Ago
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2 Years Ago
Added a progress bar when reloading the catapult
2 Years Ago
Restored catapult files
2 Years Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
2 Years Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
2 Years Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
2 Years Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
2 Years Ago
Starting UI options
2 Years Ago
Fixed pulling and pushing siege tower