reporust_rebootcancel

157,959 Commits over 4,566 Days - 1.44cph!

60 Days Ago
merge from main -> base_occlusion
60 Days Ago
Small buffs for unused pies, doubled the bonus duration for: bigcat, hunters, pork (900→1800), fish (600→1200), chicken (300→600) Hunters pie bleed reduction up to 90% from 75%
60 Days Ago
optimised deployable ao textures where applicable. 245 of them, most carrying sources far bigger than they ship at and storing a single channel as rgb. resized to existing cap 126 files rgb -> 8-bit grey 148 files halved 2k -> 1k 47 files 186.6 MB -> 92.6 MB vram ao is sampled from the green channel so rgb storage was never doing anything.
60 Days Ago
Refactor and cleanup of code
60 Days Ago
Clean: remove PathProxyFor - update StoreBundleTool to work with DynamicResourceRef Tests: none, not in use yet
60 Days Ago
hab armour split off into chunks so they can break off individually. when all chunks are gone, it leaves the frame of the armour. re-exported hab armour and added armour chunks.
60 Days Ago
Merge from sam_vs_drone
60 Days Ago
optimised weapon ao textures. 68 were oversized on disk and nearly all were storing a single channel as rgb. no weapons ships above 1024 now. max size 2048 -> 1024 (52 files) on disk 4096/2048 -> 1024/512/256 (68 files) bit depth rgb -> 8-bit grey (58 files) vram 114.8 MB -> 28.6 MB ao convention on weapons is half the albedo, so 1024 against the usual 2048 albedo. 80 already did this, we were just inconsistent about it. we could half again on a per asset basis depending on size of object.
60 Days Ago
Update: Add DynamicResourceRef<T> to replace PathProxyForAttrib Allows us to both automate more of the dynamic bundle assignment as well as help with future merge conflict resolution Tests: added it to UI_StoreTakeover and it's drawer
60 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
60 Days Ago
Add tunble drone detonate distance convar.
60 Days Ago
possible NRE fix for mannequins
60 Days Ago
optimised darts textures and max sizes. we were shipping the radiation dart at 4k on all textures. RadiationDart_AO 4096 -> 512 RadiationDart_bc 4096 -> 1024 RadiationDart_mg 4096 -> 1024 RadiationDart_nrm 4096 -> 1024 42.7 MB → 2.17 MB VRAM looking at other textures that are unnecessarily big too to optimise where applicable.
60 Days Ago
Fix prevent building volumes being baked into the navmesh instead of ignored
60 Days Ago
Medkit now gives -20 radiation, same as two individual syringes Boat Planner tech tree cost down from 120 to 30 Longsword swing radius 0.3 > 0.4, swing delay 2 > 1.5. Slightly more accurate swings and less time between swings.
60 Days Ago
merge from vehicle_pooling
60 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
60 Days Ago
Codegen
60 Days Ago
Merge from render_pipeline_testing
60 Days Ago
Merge from main
60 Days Ago
animation imports + keyframe curve editor
60 Days Ago
merge from main
60 Days Ago
Deleted old prefab location
60 Days Ago
Ladder collision and LOD setup
60 Days Ago
Merge from main
60 Days Ago
Merge from main
60 Days Ago
Merge from hackweek_random_skin_crafting
60 Days Ago
GC optim
60 Days Ago
Bugfix(editor): fix store prop drawer failing to draw - added a fallback path for original image property Cuased by missing path proxy field that I ripped out during merge Tests: inspected JungleShowcase ui prefab
60 Days Ago
Merge from main
60 Days Ago
60 Days Ago
Adjusted frame for triangle top tier hatch
60 Days Ago
Fixed an issue where the Deferred+ lighting toggle wasn't been set currently when entering playmode due to the way we copy the pipeline asset
2 Months Ago
Buildfix: fix merge issues Tests: editor opens
2 Months Ago
Merge: from main
2 Months Ago
Merge: from hackweek_unsafescriptingaccess - Bugfix for exception on boot for missing DLL entrypoint Tests: booted into craggy on windows
2 Months Ago
Bugfix: grab latest binaries for Rust.Native One of them was stale, breaking the feature Tests: booted into craggy on windows - no more exception
2 Months Ago
Arrow Revamp Icon fixes
2 Months Ago
Enabled Deferred+ by default and fixed he BillboardLight-RRP.cginc file to be compatible with the new Deferred+ code
2 Months Ago
Merge: from main
2 Months Ago
Merge from main
2 Months Ago
Added changes that should have been checked out with the last commit
2 Months Ago
Added support for Deferred+ lighting
2 Months Ago
Repair bench fix
2 Months Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
2 Months Ago
merge from swamp_tree_buff
Rin
2 Months Ago
Increase all swamp tree wood harvest from 300 to 1000
2 Months Ago
Random includes the default skin now too
2 Months Ago
Cached skin id fix
2 Months Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning