123,984 Commits over 4,171 Days - 1.24cph!
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Detail greybox models for underwater labs
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
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Fixed some jitter matrix issues.
Updating dungeon grid test scene
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
added Reloading AI event.
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Various fixes, mipmap settings etc.
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Chase state faces target if LOS
fixed missing meshes on water_catcher_large and _small static prefabs
merge from minicopter_push_fix
merge from /minicopter_dismount
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- Use plane collision instead of world for water bubble FX.
- Removed manual culling for bubbles, instead keeping a plane at the water's surface for collision culling instead.
- Instead of needing world collision to cull the bubbles inside the sub when in the sub is moving reverse, just don't show bubbles FX at all for players who are mounted to the sub.
Fixed players mouths not moving when voice chatting