reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

13 Days Ago
ResetStaticFields on BuildingManager Codegen
13 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
13 Days Ago
naval_update -> scientist_rhib
13 Days Ago
main -> naval_update
13 Days Ago
Onbly show the tutorial button if the connected server has a tutorial available
13 Days Ago
merge from particlesystem_warnings_fix
13 Days Ago
Try and use higher LODs in 2 cases
13 Days Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
13 Days Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
13 Days Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
13 Days Ago
Fix build regarding AssetDatabase
13 Days Ago
Fix build regarding AssetDatabase
13 Days Ago
Fix build error about missing TerrainTools
13 Days Ago
Fix build error about missing TerrainTools
13 Days Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
13 Days Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
13 Days Ago
Update changelog
13 Days Ago
Merge from hardcore_refresh
13 Days Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
13 Days Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
13 Days Ago
Merge from main
13 Days Ago
merge from pilot_hazmat_dlc
13 Days Ago
merge from new_menu2/uishadows_optim
13 Days Ago
merge from fix_terrain_hole_clipping
13 Days Ago
▄▌█▉▉▅▌▊ ▌▄▉▅▌▍▍▉▅▊▌ █▍▋▊▄▊▅.
13 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
13 Days Ago
put foregroundfog shader in bundle
13 Days Ago
merge from brightnessfix
13 Days Ago
merge from main
13 Days Ago
Very minor tweak to underground after the shading formula fix.
13 Days Ago
▍▉▌▌ ▍▅▆ ▊▌▅▊▍▇▋▇▉▋ ▊▊▇▍ ▌▆▆▌▍▊▊ ▊▇▍▅ █▄▉▆▅▄█▇▊ ▇▆ ▅▌▊▇▇, ▍█ ▋▊█▊ ▋▄▆▊ ▄▍█▊▄▉▅▉▉ ▆▆▄█▊▅▇▊ ▉▊▄▇▅▊▆ ▊▅▉▇▊ ▋▆
13 Days Ago
▌▍██▍▇▇ ▊▊▇▅▇▍▋ ▍▇▍█▊▉▊▇▍▉ ▊▊▍█▄▋▆▉▊▄ ▌▅█ ▊▅▆ ▄▌▄▍▋ ▍▊▇▋▆▉▋ ▄▆▇▉▄▍▋.
13 Days Ago
Update of hazmat pilot world model
13 Days Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
14 Days Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
14 Days Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
14 Days Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
14 Days Ago
Fixed social context menu appearing under the friend list
14 Days Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
14 Days Ago
Tagged 2 TrueShadows missing their update group
14 Days Ago
update of ejector seat
14 Days Ago
▋█▆▆▍ ▄▇▅▄ ▊▋▋▄
15 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
15 Days Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
15 Days Ago
Chandelier - Missing metallic texture (thanks unity)
15 Days Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
15 Days Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu