reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

15 Days Ago
Fixed CUI not hidden when opening the main menu
15 Days Ago
new_menu2 -> main
15 Days Ago
Add new toast types when you are kicked or banned
15 Days Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
15 Days Ago
Security speakers and spotlights
15 Days Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
15 Days Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
15 Days Ago
Update: work-in-progress task splitting for server's occlusion checks Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal Tests: none
15 Days Ago
merge from add_pumpkin_lowgradefuel -> main
15 Days Ago
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
15 Days Ago
15 Days Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
15 Days Ago
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16 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
16 Days Ago
Sort categories and entities alphabetically in ai demos viewer
16 Days Ago
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not
16 Days Ago
merge from new_menu2
16 Days Ago
Ensure the selected item viewmodel always has the same player skin as the spawned PlayerModel
16 Days Ago
Fixed gesture wheel store packs not showing up Fixed item store tile names not using the translated version when not overriden by a takeover
16 Days Ago
Commenting
16 Days Ago
hooked up retro pattern material
16 Days Ago
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16 Days Ago
new_menu2 -> main
16 Days Ago
Fixed the missing texts on store heroes (regression from the store)
16 Days Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
16 Days Ago
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
16 Days Ago
Added retro material to the helmet
16 Days Ago
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
16 Days Ago
Updated pilot hazmat holster offsets
16 Days Ago
merge from new_menu2
16 Days Ago
LODs and collision for food market display
16 Days Ago
Updated featuring header style Black box and pistol in general store categories
16 Days Ago
Updated pilot pack cover assets
16 Days Ago
merge from pilotpack_storepage
16 Days Ago
Fixed featured items ordering
16 Days Ago
merge overflowing weapon stats fix
16 Days Ago
Fix for overflowing weapon stat values
16 Days Ago
setup t1 smg anims, entity and override controller
16 Days Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
16 Days Ago
new_menu2 -> main
16 Days Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
16 Days Ago
Missed files
16 Days Ago
Texture fix for Pilothazmat Backpack
16 Days Ago
PilotHazmat backpack textures updated
16 Days Ago
Implement indirect instancing without requiring monster meshes
16 Days Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
16 Days Ago
updated cinematic backpack textures
16 Days Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
16 Days Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
16 Days Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted