reporust_rebootcancel

129,537 Commits over 4,140 Days - 1.30cph!

5 Months Ago
remove frontier external from bundles and mark as hidden
5 Months Ago
Remove container mod from blowpipe, some other item/ent cleanup.
5 Months Ago
replaced the gate_a with gate_b in the zigg scene
5 Months Ago
Merge from jungle_update
5 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
5 Months Ago
merge from tc_changes -> softcore_update
5 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
5 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
5 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
5 Months Ago
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5 Months Ago
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5 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
5 Months Ago
Way higher client rotation speed
5 Months Ago
Missed files
5 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
5 Months Ago
NRE check on boomerang rayhit get collider material
5 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
5 Months Ago
merge from softcore_update -> tc_changes
5 Months Ago
merge from softcore_update -> aux2
5 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
5 Months Ago
merge from respawn_changes -> softcore_update
5 Months Ago
merge from softcore_update -> respawn_changes
5 Months Ago
Merge from high_walls_skins
5 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
5 Months Ago
Merge from vines
5 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
5 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
5 Months Ago
Added a temp interaction icon
5 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
5 Months Ago
Don't show the world vine to the person riding that vine in first person
5 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
5 Months Ago
Merge from creative_alwayson
5 Months Ago
Update FP.Steamworks - possible fix for steam load error
5 Months Ago
Merge from main
5 Months Ago
Scene backups/unsaved
5 Months Ago
Merge from jungle_update, better crocodile behaviour
5 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from snakes
5 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
5 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
5 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
5 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
5 Months Ago
Merge from snakes
5 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
5 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
5 Months Ago
Fixed seismic senor and electric heater volumes
5 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
5 Months Ago
main -> io_consistency