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158,176 Commits over 4,566 Days - 1.44cph!

5 Months Ago
Static version of industrial barricade for material checking
5 Months Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
5 Months Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
5 Months Ago
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5 Months Ago
merge from storepage_industrial
5 Months Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
5 Months Ago
Added branded 9x16 media for pack showcase
5 Months Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
5 Months Ago
Industrial decor pack showcase
5 Months Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
5 Months Ago
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5 Months Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
5 Months Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
5 Months Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
5 Months Ago
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5 Months Ago
Quick fixes to playground assets
5 Months Ago
Industrial decor pack store page
5 Months Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
5 Months Ago
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5 Months Ago
Skin bundle update
5 Months Ago
Use HasGreatlyChanged() for wetness, calories and hydration
5 Months Ago
first pass of the monument blocker-collapse
5 Months Ago
merge from main
5 Months Ago
fixing coconut underwear skinning
5 Months Ago
merge from industrial_dlc
5 Months Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
5 Months Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
5 Months Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
5 Months Ago
merge from workshop_legacy_pose_client_fix
5 Months Ago
added torch image to industrial dlc sitem
5 Months Ago
Thruster UI button tweak to allow for the extra text
5 Months Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
5 Months Ago
new sounds for the bdu helmet and vest
5 Months Ago
fix some warning spam in the iconrender scene in editor
5 Months Ago
Merge: from main
5 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
5 Months Ago
Fixed use legacy bind pose being editor only
5 Months Ago
Merge from main
5 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
5 Months Ago
Merge: from main
5 Months Ago
Bowless crossbow store page media
5 Months Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
5 Months Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
5 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
5 Months Ago
Added support for the shadow filtering dev convar in RRP
5 Months Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later