reporust_rebootcancel

145,690 Commits over 4,444 Days - 1.37cph!

9 Months Ago
Merge from parent
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
9 Months Ago
Messing with deepsea values
9 Months Ago
Manifest
9 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
9 Months Ago
Deep sea specific RHIB prefab
9 Months Ago
▆ ▍▉▅▉▉ ▊▉▉▅▌ ▆▊█▌▆▄▅ █▍▅▅▄▄▇▇▋▆ ▌▅▆▆▆▌▊ ▋▍ ▋▊▊▊▋ ▍▆▆▊ ▍▄▆▊▄█ ▍▋▌▄▍█▌▆▌█▊█▌▊▍▋▋ ▄▇▆ █▌▆█▅ ▋▋▋█ ▊▍▅▅▌▆▉ ▍▊ ▌█▍█▌▆ ▄▉ █▊▊▅▇▆▇▋ ▄▅██▌▅▋▅
9 Months Ago
▋ ▊▌▍▅▋▅▄ █▋▅█▍ ▌▅▊▉▉█▉▄▍▌ ▋▆ ▋▌▉▊▇▌▍ ▌▌ ▇▋▅▄▉▄▌ ██▅▋▋▉▄▅▉▍▍ ▆▉ ▊▋▋▅
9 Months Ago
merge from optimize_windows_console -> main
9 Months Ago
Stop the boat driving if the driver gets doinked
9 Months Ago
Driver no longer has a gun out
9 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
9 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
9 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
9 Months Ago
merge from main -> optimize_windows_console
9 Months Ago
Fifth attempt at avoidance logic
9 Months Ago
Fix broken bounds on the rhib storage drybox
9 Months Ago
Remove mounting debug code
9 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
9 Months Ago
Merge from parent
9 Months Ago
Cherry pick boatai ddraw compile fixes
9 Months Ago
BoatAI ddraw compile fixes
9 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
9 Months Ago
Remove VehicleWorld colliders from hull pieces
9 Months Ago
merge from meta_shit/loot
9 Months Ago
Sculpts & clifffs. Backup.
9 Months Ago
Fixed small spike trap desc typo
9 Months Ago
Fixed clipping fuse at ferry terminal s2p
9 Months Ago
merge from ui_animators_optims
9 Months Ago
Compile fix
9 Months Ago
merge from main
9 Months Ago
merge from ui_animators_optims
9 Months Ago
Death screen toggles its animators when not visible
9 Months Ago
anim event updates
9 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
9 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
9 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
9 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
9 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
9 Months Ago
emissive tweaks to dia de los muertos
9 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
9 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
9 Months Ago
merge cannon_code to naval_update
9 Months Ago
Hull_square collider size changes
9 Months Ago
merge from naval_update
9 Months Ago
Clean up logging and include empty defaults in the cfg