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135,172 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Fix more pooled list leaks
1 Year Ago
Add missing "using" to properly free the pooled list in State_Flank
1 Year Ago
fixed lods for hanging bulbs
1 Year Ago
fixed material order on lightbulb
1 Year Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
1 Year Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
1 Year Ago
foundations for legacy wood external gate store page
1 Year Ago
Reduced material IDs in remaining floating walkway pieces
1 Year Ago
Update Abyss pack to include barrels
1 Year Ago
Merge from main
1 Year Ago
Merge from console_recover_changes
1 Year Ago
Clearing whole inventory now replies with the affected player's name.
1 Year Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
1 Year Ago
Merge from main
1 Year Ago
merge from save269 - Staging wipe
1 Year Ago
Merge from manifest_insert_inspector
1 Year Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
1 Year Ago
Cleaned up the hierarchy
1 Year Ago
Add some placeholder cables
1 Year Ago
Fix legacy ceiling light
1 Year Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
1 Year Ago
Move chandelier into cozy lights folder
1 Year Ago
String light bulbs + lights are now pooled
1 Year Ago
Merge from main
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
1 Year Ago
Merge from main
1 Year Ago
fix cloud reprojection artifacts where viewDir.y < 0
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
Minor changes
1 Year Ago
snap_deployables -> main
1 Year Ago
Ensure corner pivot point is added, not subtracted
1 Year Ago
sleeping bag changes
1 Year Ago
main -> snap_deployables
1 Year Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
1 Year Ago
remove debug print
1 Year Ago
Fixed issues snapping workbench 3 against the wall
1 Year Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
1 Year Ago
snap_deployables -> main
1 Year Ago
Sofa corner padding to .02
1 Year Ago
disable biome fog on craggy and playground as it doesn't make sense
1 Year Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
1 Year Ago
merge from main
1 Year Ago
" Workbench
1 Year Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
1 Year Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
1 Year Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
1 Year Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
1 Year Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
1 Year Ago