136,763 Commits over 4,324 Days - 1.32cph!

3 Years Ago
merge from ferry_terminal
3 Years Ago
Removed unused high res media textures
3 Years Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
3 Years Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
3 Years Ago
WakeDisturbance iteration
3 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
3 Years Ago
Rigidbody setup fixes
3 Years Ago
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3 Years Ago
More boat conversions & FX simplifications.
3 Years Ago
Minor edit, don't need to use euler here
3 Years Ago
Pose data updates
3 Years Ago
Don't call SetupRigidBody if the corpse is the rigidbody
3 Years Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
3 Years Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
3 Years Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
3 Years Ago
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3 Years Ago
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3 Years Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
3 Years Ago
initial vm diver ak setup
3 Years Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
3 Years Ago
Merge from water5_final
3 Years Ago
Another attempt
3 Years Ago
Merge from water5_final
3 Years Ago
Unfucking ifdef mess (by making it even messier)
3 Years Ago
Merge from water5_final
3 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
3 Years Ago
moved front of trailer up a bit so it doesn't clip lorry cab
3 Years Ago
Merge from water5_final
3 Years Ago
Ferry terminal S2P
3 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
3 Years Ago
Reduce spas12 AI effective range
3 Years Ago
Ferry terminal S2P
3 Years Ago
Salvo of bugfixes for ferry terminal
3 Years Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
3 Years Ago
50% chance to switch weapon based on target range, when in cover.
3 Years Ago
Merge from ferry_terminal
3 Years Ago
Adding fallback shader when no tessellation is supported
3 Years Ago
Diver Suit model/materials/textures
3 Years Ago
merge from ai_tweaks
3 Years Ago
Add a LOS and distance check to turn and run for cover
3 Years Ago
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3 Years Ago
merge from ai_tweaks
3 Years Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
3 Years Ago
merge from ai_tweaks
3 Years Ago
merge from main
3 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
3 Years Ago
CodeGen
3 Years Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
3 Years Ago
merge from main
3 Years Ago
Merge from main