136,325 Commits over 4,293 Days - 1.32cph!

2 Years Ago
▇▇▍▆▆▋▌ ▇█▌▇▄
2 Years Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
2 Years Ago
Green & yellow bulb meshes
2 Years Ago
metal detector sounds shovel sounds
2 Years Ago
CNY launcher - added effects folder and effects (was working in editor but would not have worked on the server with current setup) - added mesh info on world model prefab to get outline working
2 Years Ago
City hall progress / almost final LOD0 and vertex AO bake
2 Years Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
2 Years Ago
Progress
2 Years Ago
merge from metal_detector
2 Years Ago
merge from CNY_DragonLauncher
2 Years Ago
merge from CNY_Spear
2 Years Ago
merge from chineselanternwhite
2 Years Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
2 Years Ago
Cap the max scan anim blend value to 0.6
2 Years Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
2 Years Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
2 Years Ago
updated diggable loot spawn
2 Years Ago
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
2 Years Ago
removed spear model from craggy
2 Years Ago
moved CNY spear to weapons folder
2 Years Ago
Merge folders
2 Years Ago
hook up sounds
2 Years Ago
Fixed some pooling errors
2 Years Ago
merge from main
2 Years Ago
Accordion chevron now rotates on dropdown of accordion
2 Years Ago
added cny specific throw aim anim
2 Years Ago
Merge from main
2 Years Ago
Updated player remains textures/materials
2 Years Ago
Added accordion and peek images
2 Years Ago
exported updated CNY rocket launcher admire animation
2 Years Ago
Removed my temp logging from 91909. Added a null check on NavAgent.
2 Years Ago
Fixed import settings
2 Years Ago
Added basics for accordion - added chevron icons
2 Years Ago
Updated textures to fix ao on Dragon launcher
2 Years Ago
Working on test scene supporting skins
2 Years Ago
projectile update
2 Years Ago
merge from CNY_DragonLauncher
2 Years Ago
merge from CNY_Spear
2 Years Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen
2 Years Ago
Reapplyed Frontier Hatchet Materials to Viewmodel
2 Years Ago
█ ▇▉█▌▍ ▋▋▇▌ █▇█▍▇▋▆▆▋▅▄▌▅
2 Years Ago
Added Frontier Hatchet World Model
2 Years Ago
Add a custom editor for burst cloth to check for incorrectly cached data and clear it Clear old cached data from viewmodel prefab
2 Years Ago
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
2 Years Ago
Updated textures for Dragon launcher
2 Years Ago
resized textures added flat top platform model set dressing
2 Years Ago
Updated textures for dragon launcher
2 Years Ago
All the misc item pages
2 Years Ago
exported updated CNY spear admire animation
2 Years Ago
Burst cloth tweaks