136,343 Commits over 4,293 Days - 1.32cph!

2 Years Ago
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2 Years Ago
Updated texture bundle splits to avoid 4GB limit
2 Years Ago
Fixed the layout - now works with flexbox
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
2 Years Ago
Merge from main
2 Years Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
2 Years Ago
Merge from main
2 Years Ago
merge from shelter_limit
2 Years Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
2 Years Ago
New NPC idle animation
2 Years Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
2 Years Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
2 Years Ago
Incendiary ammo additive
2 Years Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
2 Years Ago
Removed all unused tutorial videos
2 Years Ago
Remove descriptions from tutorial missions, they're not used
2 Years Ago
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2 Years Ago
Let blackjack dealer hit on a soft 17
2 Years Ago
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2 Years Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
2 Years Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
2 Years Ago
Fixed RenderingCommandBuffer error when equipping chainsaw
2 Years Ago
Scene backup
2 Years Ago
Wiped 2 gigs of temp test files.
2 Years Ago
File org.
2 Years Ago
Explosive ammo additive LOD & prefab setup
2 Years Ago
Updating more materials
2 Years Ago
Missed RPC calls file changes
2 Years Ago
Update rowboat collider names to be clearer
2 Years Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
2 Years Ago
Manifest
2 Years Ago
Merge from main
2 Years Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
2 Years Ago
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2 Years Ago
Manifest
2 Years Ago
Added timeout var for flags. Codegen.
2 Years Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
2 Years Ago
Cleanup & refactor anim sync. Codegen.
2 Years Ago
Broke layout Fixed spacing
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
fixed holster offset issue
2 Years Ago
Merge main
2 Years Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
2 Years Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
2 Years Ago
3p anim and override controller updates
2 Years Ago
Anim test
2 Years Ago
pad color tweaks