201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Desires hold their creation and last refresh game times Added desire lifetime stat simulator for use in effect manipulation values (higher = older desire)
8 Years Ago
Worked out some stuff. Plus removed bootstrap stuff from WiseGuys tools. Bootstrap is now a ScriptableObject that loads itself - I swear it makes sense
8 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
8 Years Ago
Check if a unit already has an item before adding a possession requirement
8 Years Ago
Third person ADS sounds have super super short range
8 Years Ago
can rotate tool cupboard with hammer + priv
8 Years Ago
can no longer build around heli crash site
8 Years Ago
can rotate workbenches with R during deployable phase
8 Years Ago
furnace gives off heat
8 Years Ago
fix UI/textures
8 Years Ago
Working on conversions to the new system
8 Years Ago
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)
8 Years Ago
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
8 Years Ago
protocol++
8 Years Ago
Improved ai robustness a bit.
8 Years Ago
vm admire source updates
8 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
8 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
8 Years Ago
changes plasticed flagged up
8 Years Ago
If scientists are disabled, don't bake monument navmeshes.
8 Years Ago
Fix some Steam-only stuff that needed renaming
8 Years Ago
EAC SDK update + PlayerKill reporting
8 Years Ago
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)
8 Years Ago
forgot to tick these in last checkin
8 Years Ago
Merge from Main
8 Years Ago
correct apple tree resource data
8 Years Ago
Remaining catacomb prefabs.
8 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
8 Years Ago
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
8 Years Ago
Catacomb spawn wip
8 Years Ago
player builds work
8 Years Ago
Fixed geometry gap in military tunnels
8 Years Ago
Release VDF's
8 Years Ago
Cleaned up EntityManager destruction routine
8 Years Ago
Increased size of prevent building volumes in military tunnels
8 Years Ago
Fixed material artifact on hazmat suit Improved glass on hazmat suit
8 Years Ago
vm admire updates
8 Years Ago
Various data, hunting scoring fixes CookCookableItem blackboard fix/warning if it fails
8 Years Ago
water_well_d mini monument scene backup
8 Years Ago
add possession requirement regardless of if we have the thing or not
8 Years Ago
Tweaked human navmesh settings to generate better navmesh.
8 Years Ago
Catacomb lighting 1/2
8 Years Ago
more
8 Years Ago
adding a required possession checks fulfillment
8 Years Ago
Skins have OnLoaded and OnIconLoaded callbacks Added OnItemIconChanged event to item icons Show loading indicator on item icons while they're still loading Refresh item icons when their skinned icon finished loading
8 Years Ago
Broken icon import settings are identical to cooking, fire and loading icon import settings
8 Years Ago
latest
8 Years Ago
Possessions fulfillment tidy up
8 Years Ago
Auth
8 Years Ago
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad