125,439 Commits over 4,171 Days - 1.25cph!

9 Months Ago
pre-DX12 shelve
9 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
9 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
9 Months Ago
- Ballista Gibs and material changes
9 Months Ago
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9 Months Ago
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9 Months Ago
Fixed side areas on constructable tower
9 Months Ago
Setup Siege Tower LODs 0-3
9 Months Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
9 Months Ago
Fixed some broken prevent building colliders
9 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
9 Months Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
9 Months Ago
merge from garage_door_collider_optim
9 Months Ago
compile fix
9 Months Ago
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9 Months Ago
Order fix
9 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
9 Months Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
9 Months Ago
3p mini corssbow anims updated
9 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
9 Months Ago
gibs import settings change
9 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
9 Months Ago
-Ballista Gibs
9 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
9 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
9 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
9 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
9 Months Ago
Textures and materials for build stages.
9 Months Ago
Added collider to the little overhang roof beside the window
9 Months Ago
Flip tower orientation whilst placing so it looks away from you
9 Months Ago
Add some randomness to the scientist peek timings
9 Months Ago
Fixed broken constructable entity reference
9 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
9 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
9 Months Ago
Material Update in constructable prefab
9 Months Ago
merge from f1grenadeskinfix
9 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
9 Months Ago
Siege tower constructable gibs
9 Months Ago
Merge from main
9 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
9 Months Ago
Fixed error when loading borked ballista ammo item
9 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
9 Months Ago
Catapult and battering ram constructable gibs
9 Months Ago
9 Months Ago
Ballista constructable setup
9 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
9 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
9 Months Ago
- Ballista Guidemesh - Ballista Build Stages
9 Months Ago
Better catapult constructable colliders Tweaked bounds
9 Months Ago
Merge from quality