125,555 Commits over 4,171 Days - 1.25cph!

9 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
9 Months Ago
Reduce wolf vision range at night
10 Months Ago
merge from fix_monument_scenes_osx -> main
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix serialization error
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Correctly return state failure when pathfinding failed
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
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10 Months Ago
Prevent wolf from charging for too long
10 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
10 Months Ago
Fix wolf standing still when circling into a wall
10 Months Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
10 Months Ago
Make wolves give up even faster if you are mounted
10 Months Ago
Fix compile errors
10 Months Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
10 Months Ago
Fix wolves slowing down as they flee
10 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
10 Months Ago
Fix wolf jumping into cars
10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
Merge from main
10 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
10 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
10 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Try to fix linux compile
10 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
10 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
10 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
10 Months Ago
merge from fix_monument_scenes_osx -> main
10 Months Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
10 Months Ago
fixed lod1 uv1 for emissive broken
10 Months Ago
ballista - rigged base model export
10 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
10 Months Ago
Implemented new ballista placeholder anims
10 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
10 Months Ago
merge from main -> fix_monument_scenes_osx
10 Months Ago
Restored horse stamina Compile fix
10 Months Ago
ballista - added rigged mesh and anims
10 Months Ago
mini crossbow viewmodel animations edited
10 Months Ago
set up emissives and diffrent light colours + materials
10 Months Ago
qol_vendorlist_virtualitemicon -> main
10 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
10 Months Ago
Phrases rebuild