139,023 Commits over 4,352 Days - 1.33cph!

2 Days Ago
merge from boxes_dlc
2 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
2 Days Ago
Storage box store page media 3
2 Days Ago
Storage box store page media 2
2 Days Ago
Storage box store page media 1
2 Days Ago
Storage box pack store page
2 Days Ago
merge from main
2 Days Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
2 Days Ago
corrected inverted sphere gizmo
2 Days Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
2 Days Ago
merge from boxes_dlc
2 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
2 Days Ago
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2 Days Ago
initial non-trigger AI WakeZone
2 Days Ago
merge from main
2 Days Ago
deepsea.wipecooldownmax default value set to 1h30
2 Days Ago
Store content json use pascal case
2 Days Ago
Update(tests): cover all speedhack_protection levels in tests Tests: ran unit tests
2 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from collectable_optim_pass
3 Days Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
3 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
3 Days Ago
Add sleeping bag icon to the sleeping bag button prefab
3 Days Ago
Show icon if the bag is inside the deep sea
3 Days Ago
Make separator slightly smaller
3 Days Ago
Add separator prefab to the death screen prefab
3 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
3 Days Ago
Separator prefab
3 Days Ago
Codegen
3 Days Ago
Allow server to indicate which bags are currently inside the deep sea
3 Days Ago
Possible genetic growable crossbreeding fix
3 Days Ago
Merge from main
3 Days Ago
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
3 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
3 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
3 Days Ago
Safety checks for PartialMobileStaticGrid
3 Days Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
3 Days Ago
start of set dressing in kiosk F
3 Days Ago
merge from main
3 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
3 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
3 Days Ago
apartment lights update
3 Days Ago
Update: expand isspeeding test coverage by generating index permutations Revealed a bunch of false-positive access violations, fixed by sprinkling NativeDisableParallelForRestriction (hate it) Tests: ran unit tests
3 Days Ago
fix rotation tool transparency
3 Days Ago
Implement corrected limit checking for mesh.Begin w/ static meshes I.e. when giving mesh.Begin a mesh object, the limit becomes 65535 instead of 32768 Added second arg to IMesh:DrawSkinned - mult by model matrix Try to prevent crashes with weird .phy files
3 Days Ago
Fix profiler samples in Find and TryGetEntity
3 Days Ago
Update: add a couple more test positions for unit tests Tests: tests pass