192,329 Commits over 4,049 Days - 1.98cph!

Yesterday
merge from jungle_update
Yesterday
cherrypicking 119469
Yesterday
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
Yesterday
Possible VineMountable.OnFlagsChanged NRE fix
Yesterday
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Yesterday
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Yesterday
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
Yesterday
Updating coconut armour viewmodel skinning
Yesterday
Changed branch physics surface to wood
Yesterday
Bunch of cleanup/refactor after changes.
Yesterday
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
Yesterday
- ▊▋▍▆█ ▋▋▆▌▋▍▊▊▌▅▆▍▊▆▊▅ ▊▅ ▊▋▇ ▅▆▊▍ ▆▅▉▊▅▆ ▍▉█▆█▍ ▇▅ ▊▋▌▉▌ ▇▌▉█▋▅ ▄▉▇▉▄▉ █▉▍█▋▄ ▍▊▍▇█ - ▅▍▆ ▅▆▄▍▍▉▊▇ ▆▄▋▊▌▉ ▅▊▊▍█▋▍▇█ ▊▌ ▊▍▌▍▄█▇▉█▍▋▉ ▇▉▉▍ ▄▆▌▊ ▄▅▇▉▇▋ █▋▆▇▌▌ ▇▅▇▉▋█▆▊█ ▅█▊▇▄▇▇▌ ▋▌ ▄▉▍▋█ ▉▇▊ ▇▍▉▆▅▅ ▍▆▆ ▆▍▅▊▄▆ ▆▌ ▋▋▅▆▇▄▍█ █▋▆▇ (▇▌▄█▌▌ ▊▌▍▆ ▉ █▌▅ ▅▌ ▊▆▄▇▊▌▊▋▅ █▍▍▊▋▊▇▋)
Yesterday
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
Yesterday
renaming of files for dlc gesture
Yesterday
jungle ruins s2p to refresh collider changes
Yesterday
Merge from jungle_update (fix animals sliding and a NRE)
Yesterday
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
Yesterday
Fix being able to kite croc around foundation
Yesterday
Fix NRE in tiger and croc corpse dragging
Yesterday
Merge from jungle_update
Yesterday
Merge from snakes
2 Days Ago
Merge from jungle_update
2 Days Ago
Compile fix
2 Days Ago
Set correct material collider to fix impact sounds.
2 Days Ago
merge from laserdetector_ai
2 Days Ago
Laser detector now detects horses (and anything on the AI layer)
2 Days Ago
merge from lootdestroy_corpse_fix
2 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
2 Days Ago
Remove unused variable
2 Days Ago
Remove debug logs
2 Days Ago
Bump reposition chance
2 Days Ago
Timings, hit effect.
2 Days Ago
Cleanup
2 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
2 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
2 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
2 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
2 Days Ago
Merge: from main Tests: none, no conflicts
2 Days Ago
Merge from jungle_update (compile error fix)
2 Days Ago
Fix compile error
2 Days Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
2 Days Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
2 Days Ago
Merge: from main Tests: none, no conflicts
2 Days Ago
Merge from workshop_normal_and_compression_fix
2 Days Ago
Merge from reposition
2 Days Ago
Merge from jungle_update
2 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
2 Days Ago
Restore changes to BaseProjectile lost in merge
2 Days Ago
Added a tip for how to climb trees
2 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted