193,676 Commits over 4,079 Days - 1.98cph!

3 Days Ago
First pass of wire snapping
3 Days Ago
Merge: from main
3 Days Ago
4 Days Ago
Fix console spam about sprite orientation when the material is missing
4 Days Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
4 Days Ago
It must be this commit then that causes linux issues
4 Days Ago
Revert more changes from april 21st
4 Days Ago
Revert changes from april 21st that potentially causes linux issues
4 Days Ago
More detailed colliders for small rock formations
4 Days Ago
Let's try undoing this change to do with shader system
4 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
4 Days Ago
fixed blocker by train car in mil tunnels slope
4 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
4 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
4 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
4 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
4 Days Ago
merge from main
4 Days Ago
ziggurat S2P
4 Days Ago
LOD distance review on bamboo scaffoldings
4 Days Ago
merge from main
5 Days Ago
Iterative improvements.
5 Days Ago
Restore climate values - clear was to 100%, my farm needs water
5 Days Ago
merge from main
5 Days Ago
merge from vendingmachine_onlyoneuser
5 Days Ago
merge from boomerang_createworldmodel_nre
5 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
5 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
5 Days Ago
Scale all damage types rather than bothering with an index
5 Days Ago
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5 Days Ago
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6 Days Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
6 Days Ago
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6 Days Ago
merge from 120739
6 Days Ago
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6 Days Ago
cherrypicking 120722 120723 120725 120736
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
New autoturret test to cover a recent exploit
7 Days Ago
Compile fix
7 Days Ago
Compile error
7 Days Ago
Cleanup
7 Days Ago
merge from main
7 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
7 Days Ago
Updated RPCFactory
7 Days Ago
merge from main
7 Days Ago
merge from ziggurat_bleedfix
7 Days Ago
merge from computer_station_chat
7 Days Ago
merge from isfullyads_nre_fix