125,573 Commits over 4,171 Days - 1.25cph!

3 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
3 Days Ago
meta_shift -> main
3 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
3 Days Ago
When changing into wait state then take the foot off the throttle
3 Days Ago
Compile fixes
3 Days Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
3 Days Ago
Merge from sails
3 Days Ago
merge ghostship_bug_fixes to naval_update
3 Days Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
3 Days Ago
Compile fixes
3 Days Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
3 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Add another pref for disabling the companion server
3 Days Ago
Lower yaw/pitch clamps on the cannon
3 Days Ago
Fix Radtown sign by manually disabling mipmap streaming.
3 Days Ago
merge from main
3 Days Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
3 Days Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
merge from naval_update/deep_sea/wipe
3 Days Ago
merge from test_generator_snapping
3 Days Ago
merge from hide_combatlog_network_ids
3 Days Ago
merge from fillmounts_command
3 Days Ago
merge from catapult_adminreload_fix
3 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
3 Days Ago
Command to print deep sea content
3 Days Ago
dome monument loot shuffle s2p
3 Days Ago
light house monument pass, very minor loot placement changes
3 Days Ago
UV Fix for spike trap
3 Days Ago
merge from main
3 Days Ago
fixed boat wall.window dimensions, made colliders snug
3 Days Ago
Merge from main and parent
3 Days Ago
Merge from main
3 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
3 Days Ago
desc update
3 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
3 Days Ago
hackable crate loot always contains advance blueprint fragments
3 Days Ago
basic and advance loot base setup
3 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
3 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
3 Days Ago
merge from main
3 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
3 Days Ago
Rock/cliff files.
4 Days Ago
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4 Days Ago
update manifest for projectile error