134,721 Commits over 4,293 Days - 1.31cph!

2 Days Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
2 Days Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
2 Days Ago
ptboat_mountedturret_improvements
2 Days Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
2 Days Ago
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2 Days Ago
Fix workshop player models not playing their animations.
2 Days Ago
Merge from naval_update
2 Days Ago
updated w wallpaper.anim.controller with correct anims
2 Days Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
2 Days Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
2 Days Ago
Reimplement 138920 and 138922
2 Days Ago
2 Days Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
2 Days Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
2 Days Ago
Reimplement 138911 (turret dryfire)
2 Days Ago
merge from main
2 Days Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
2 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Days Ago
boatai_leftover_logs_2 -> main
2 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
2 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Days Ago
merge from naval_update
2 Days Ago
merge from sprinkler_vis_refactor
2 Days Ago
Remove mobile splashables from mobilePositions when deregistering
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Merge: from main
2 Days Ago
boogieboard ejectorseat and raft idle updates
2 Days Ago
rigged wallpaper and intial setup. Need martyn to look at
2 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
2 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
2 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
2 Days Ago
Increased deep sea buoy flare LOD distance
2 Days Ago
Fix a couple of bugs with boat health after loading
2 Days Ago
Last deep sea wipe alarm now loops
2 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
2 Days Ago
Fix respawn position issue when boats are saved during dying
2 Days Ago
Increased deep sea exit portal map marker size
2 Days Ago
set frame textures to 2k
2 Days Ago
Portal buoy lights change depending on deep sea state
2 Days Ago
Merge from boat_inside_test
3 Days Ago
merge from main
3 Days Ago
merge from naval_update
3 Days Ago
Set the new ramp colliders to wood material
3 Days Ago
merge from ScientistPlushie
3 Days Ago
merge from HeavyScientistPlushie
3 Days Ago
Fix foliage placement orientation on rotated islands
3 Days Ago
Merge from naval_update
3 Days Ago
More accurate shootable collision on small ramp