136,947 Commits over 4,324 Days - 1.32cph!

3 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
3 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
3 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
3 Days Ago
merge from shader_memory_fix
3 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
3 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
3 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
3 Days Ago
Silly horse texture size pass
3 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
3 Days Ago
Optimisations and refactoring
3 Days Ago
Started tools tab
3 Days Ago
Fix npc weapon parenting
3 Days Ago
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3 Days Ago
Updating outbreak scientist skinning
3 Days Ago
Optimised textures sizes for LNY horsearmour
3 Days Ago
guns box corpse
3 Days Ago
sulfur box corpse tweak
3 Days Ago
Updated LNY horse armour icon to match other armours
3 Days Ago
Silly horse mask lod burst cloth controller
3 Days Ago
gun box gibs appended to prefab
3 Days Ago
silly horse mask player neck lods
3 Days Ago
Potential NRE fix
3 Days Ago
merge from building_planner_viewmodel_perentity_toggle
3 Days Ago
Remove from ladder hatches as well
3 Days Ago
LNYHorsearmour WM and WM prefab
3 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
3 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
3 Days Ago
Component box guns gibs Some texture tweaks
3 Days Ago
apartment complex layout refinement to street and ground surfaces
3 Days Ago
Adding m16 blockout rigs
3 Days Ago
append gun box to storage adaptor allow collision group
3 Days Ago
ran manifest, icon manifest, localization
3 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
3 Days Ago
Updated LNY horsearmour textures and icon
3 Days Ago
silly horse mask lods, neck lods still to do
3 Days Ago
Adding mortar rig fbx
3 Days Ago
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3 Days Ago
merge from bbs_divesite_fix
3 Days Ago
merge from SupplySignal_SloMoGuys
3 Days Ago
merge from naval_char_texture_optimizations
3 Days Ago
merge from naval_prop_texture_optimizations
3 Days Ago
merge from naval_env_texture_optimizations
3 Days Ago
merge from main
3 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
3 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
3 Days Ago
Fix divesites spawning within boat building station area
3 Days Ago
Renamed the item and vehicles tab classes and prefabs
3 Days Ago
Added vehicle tab
3 Days Ago
Rentable kiosk E blockout
3 Days Ago
sulfur box corpse