139,588 Commits over 4,352 Days - 1.34cph!

Today
Merge from server_side_server_list_filters
Today
Merge from easter_fixes_2026
Today
Fixed incorrect item id on ladder hatch
Today
Merge from armored_ladder_hatch
Today
Merge from shield_idle_collider
Today
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
Today
Merge from main
Today
Merge from shield_idle_collider
Today
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Today
Merge from Armored_ladder_hatch
Today
Descriptions, fix guide mesh offset on triangle
Today
Temp crafting costs
Today
Icons
Today
Triangle hatch prefab setup Enable r/w on collision meshes
Today
Apply primitive cylinder colliders to top and bottom hatches
Today
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
Merge from viewmodel_early_disable_fix
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
Today
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
Yesterday
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
Yesterday
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
Yesterday
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Yesterday
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Yesterday
Updated eyetransform in rustplayer.fbx
Yesterday
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
Yesterday
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
Yesterday
restore
Yesterday
merge from main
Yesterday
Updated server side ragdoll bone pos data
Yesterday
Apartment complex b file cleanup
Yesterday
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
Yesterday
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Yesterday
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Yesterday
updated faberge egg H - added full rig - animated excavator
Yesterday
Port tiger, panther, croc and naval scientists Will need thorough testing
Yesterday
Add todo comments
Yesterday
Remove GetCornersNonAlloc helpers and intermediate buffers
Yesterday
fix dot product water direction to be absolute, in case wheel is rotated the other way
Yesterday
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
Yesterday
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
Yesterday
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
Yesterday
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
Yesterday
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
Yesterday
Apartment complex b more damage progress
Yesterday
Implemented deploy, mounting and movement sounds for the water wheel
Yesterday
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Yesterday
Arctic hazmat skin pass
Yesterday
Added statistical analysis for mesh sizes to Indirect Instancing Tools
Yesterday
Enable Read/Write for 2752 meshes below 128 KB
Yesterday
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