141,009 Commits over 4,352 Days - 1.35cph!

Today
Merge from terrain_renderer
Today
Add min radius for terrain culling
Today
merge from main
Today
Improve culling shadow bounds check accuracy and performance
Rin
Today
Network++ Save++ persistance++
Today
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Today
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Today
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Today
Merge from terrain_renderer
Today
Remove unneeded map sample when culling terrain Remove terrain test scene
Today
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Today
Merge from main
Today
Clamp uv for min/max height sampling
Today
Fix prefab id
Today
Updated armoured hatch anims to prevent wall clipping
Today
Fix new scientists not playing movement animation in demos after the demo was paused
Today
Update manifest
Today
Create new version of the mortar prefab based on ballista
Today
Possible Client_OnCassetteInserted NRE while spectating fix
Today
merge from main
Today
Rename mortar.entity -> mortar2.entity
Today
Rename MortarEntity.cs -> MortarEntityOld.cs
Today
Fix HasFlags()
Today
Codegen
Today
Fix GetActiveItem() after merge
Today
merge from mortar -> mortar_prototype
Today
merge from main -> mortar_prototype
Today
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Today
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Today
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
Today
merge from main -> fix_server_browser_compression/http_client
Today
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Today
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Today
merge from fix_server_browser_compression -> main
Today
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Today
Fixed RW on FX meshes.
Today
apartment rugs
Today
merge from safezone_lootbag_fix
Today
fix typo
Today
merge from overfishing
Today
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Today
Shutter frame audio fixes
Today
Codegen
Today
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Today
merge from automated_testing
Today
Check isValid instead
Today
Compile fix
Today
merge from main
Today
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