141,245 Commits over 4,352 Days - 1.35cph!

Yesterday
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Yesterday
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Yesterday
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Yesterday
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3 Days Ago
merge from /main/hackweek_techtree_multi_unlock
3 Days Ago
merge from main
3 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
3 Days Ago
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3 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
3 Days Ago
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3 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Merge from main
3 Days Ago
merge from camera_fog_fix
3 Days Ago
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3 Days Ago
further reduce fogging in cameras
3 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
3 Days Ago
industrial shelving texture pass updates
3 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
3 Days Ago
merge from main
3 Days Ago
Set up inputs for new RRP compatible standard shader
3 Days Ago
Missing rooftop objects
3 Days Ago
part3
3 Days Ago
Part2
3 Days Ago
Apartment complex b fixes Split the roof into multiple objects
3 Days Ago
setting up crossbow bowless vm prefab and anims
3 Days Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
remove unused uniform
3 Days Ago
fix vfog density map not using configured shore distance falloff
3 Days Ago
Merge from viewmodel_early_disable_fix
3 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
3 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
3 Days Ago
Various fixes.
3 Days Ago
Bunch of more inconsistency fixes.
3 Days Ago
minimum setup required to run a test with ocean
3 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims