192,974 Commits over 4,049 Days - 1.99cph!

Yesterday
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
Yesterday
Additional UpgradingEnabled check
Yesterday
Cleanup
Yesterday
Merge from main
Yesterday
Removed logs in BaseMountable::AttemptMount LOS check
Yesterday
Fix foliage shader merge issue. Adjust placement count.
Yesterday
Merge from main
Yesterday
Big code clean up and mark up. GPU readback to job wip.
Yesterday
fix missing terrain textures in workshop editor scene
Yesterday
Merge from jungle_update
Yesterday
Fixed error when getting killed by outbreak scientist
Yesterday
Progress
Yesterday
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Yesterday
Merge from jungle_update
Yesterday
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
Yesterday
Fix typo in croc death anim footstep sound notify
Yesterday
Possible FoliageDisplacement.ChangeLOD NRE fix
Yesterday
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
Yesterday
Prevented deploy/holster from firing without an instance in demos
Yesterday
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
Yesterday
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
Yesterday
Cover the descending case as well
Yesterday
Ensure vine viewmodel kills itself when dismounting in demos
Yesterday
main -> vine_viewmodel_demo_fix
2 Days Ago
Merge from jungle_update
2 Days Ago
Merge from main
2 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
2 Days Ago
getheldentity_demo_nre -> main
2 Days Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
2 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
2 Days Ago
uicompass_demo_nre -> main
2 Days Ago
Merge from jungle_update
2 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
2 Days Ago
Fix UI compass occasionally throwing an NRE in demos
2 Days Ago
fog_overlay_nre -> main
2 Days Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
2 Days Ago
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snake sssssoundsssss
2 Days Ago
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2 Days Ago
merge from jungle_update
2 Days Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
2 Days Ago
Merge: from profiling_improvements - Buildfix for tests trying to use ServerProfiler in non-server env Tests: scripts compile in editor CLIENT mode
2 Days Ago
Buildfix: exclude ServerProfiler tests from non-server builds Tests: built CLIENT config in editor
2 Days Ago
Merge: from profiling_improvements - Rewrote internal storage of profiling data to use 1 buffer per thread - Bugfix for allocation graphs not properly resetting and having gaps at the start - Bugfix for failing to generate export in rare cases where mono runtime allocates with no managed callstack Tests: unit tests and generating snapshots in editor
2 Days Ago
boomerang_animation_fix -> main
2 Days Ago
Missing files
2 Days Ago
Ensure there are no occasions where players with waiting to catch animations will keep them
2 Days Ago
Bugfix: ProfileExporter.JSON - don't spam allocs-0 counter for worker threads Tests: snapshot in editor on craggy
2 Days Ago
vine_fixes_2 -> main