135,761 Commits over 4,293 Days - 1.32cph!

Today
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
Today
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Today
merge from artist_pack_dlc
Today
Phrase update
Today
Kill boat during load if it saved when sinking
Today
merge from naval_update
Today
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Today
Localized the boat building UI Disable tooltip when empty
Today
fix ornate frame label placement
Today
Bunch more wip/experiments
Today
Paintable Reactive Target - Updated textures
Today
merge from artist_pack_dlc
Today
merge from naval_update
Today
Fixed the microscopic ghost ship map markers
Today
sulfur box append to adaptor allow collision group
Today
ran manifest, icon manifest and localization
Today
sulfur box prefab and item setup
Today
sulfur box greybox
Today
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Today
merge from naval_update
Today
Fixed deep sea water height not initialized to SeaFloorDepth
Today
Updated skins
Today
spinner_wheel standard material test - no painting
Today
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Today
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Yesterday
Paintball Gun - added ammo box
Yesterday
merge from artist_pack_dlc
Yesterday
Paintable reactive target is now a redirect skin of the reactive target
Yesterday
Merge from parent
Yesterday
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Yesterday
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
Yesterday
set paintable resolution on paintable window again
Yesterday
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
Yesterday
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Yesterday
removed medium frames from craftable and set to hidden
Yesterday
pt_boat_turret_fixes -> main
Yesterday
Ensure rear turret marks itself as dirty if it deviates enough of an angle
Yesterday
made medium frames hidden and uncraftable
Yesterday
Merge from parent
Yesterday
added storm hull creaks audio stings to the ghostships
Yesterday
Profile save
Yesterday
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
Yesterday
window.paintable.skin icon
Yesterday
Paintable window is now a rediredt skin of the strengthened glass window
Yesterday
moved artist canvas folder to artist_dlc folder
Yesterday
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Yesterday
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
Yesterday
main -> pt_boat_turret_fixes
Yesterday
artist canvas set up large vehicle on sockets and ground watch
Yesterday
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation