197,738 Commits over 4,140 Days - 1.99cph!
Merge from trimmed_asset_warmup/scene_warmup
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
Reapply game mode changes
snapping_improvements -> main
Set corner rotation to use the closer hit to the player
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore)
Fixed tracing issues with a client host
merge from party_system -> main
- Fixed ObjectDisposedException error when calling StopLogging.
- Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server.
- Can now call StopLogging during the countdown to cancel it.
_ Removed timestamp from the logger as well as the "ms " after each data entry.
Merge from main (stomp local BaseGameMode changes, will need to reapply)
Merge from trimmed_asset_warmup/scene_warmup
Fixed soundtrack dlc page errors
Store overlay page layout changes
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Merge from trimmed_asset_warmup/scene_warmup
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Change asset warmup to run directly on the assets loaded in asset scenes
Wait for asset scenes to finish loading before running warmup, showi progress
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
merge from main -> party_system
Hopefully fixes and improvements
Close opened page and modals when closing the store
M15 - fixed issues with barrel attachments not working in 1p and 3p
Close steam inventory opened modal when switching tab
Code cleanup
Fixed compile error due to branch differences
Removing some PS3 specific stuff from tier0
Minor cleanups from main
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second
Added some sanity checks when loading VTF files and possibly running out of memory.
Edit Entity window now shows prettier entity name (Community Contribution)
string.ToColor micro-optimization (Community Contribution)
More strict shader file whitelist (Requiring to be in `shaders/fxc/`)
Delete unused CDispInfo.m_pTags
Try to provide some useful info to "hit surface has no samples" warning
Fixed operator precedence in a certain validity check
Minor cleanups
Added more checks for invalid values
Increase MAX_NODES to 8192 (from 4096)
Sanity checks for VTF loading
Minor cleanups
Fixed some issues with save/load system
UniqueID/SteamID consistency for multirun clients
UniqueID will still be inconsistent for multirun clients because its based on data clients can't know
Only allow sound precache on level transitions/game load
Should help with singleplayer players and addons with hundreds of sounds per weapon
Apply FCVAR_CHEAT to r_pixelfog
Added Counter-Strike: Source content to Garry's Mod
Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted.
The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps.
Fix compile issue on posix
Move VPK.exe to Tools (internally)
Update GameUI.vpc
Remove links to dead valve websites, link to VDC (Hammer & tools)
VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt
soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta
Removed duplicated projects from VPC groups, rearranged tool stuff
Remove 1 more dead link from Hammer
Merge KeyValue leak fixes from TF2 SDK
Some of them were already fixed
Adding Half-Life 2 Episodic content as fallbacks
Again, no voice over or music, but models, materials and sound shipped.
Remove sw.vtx from CSS vpk
Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
Close skin modal when switching store tab
DLC tab layout fixes
Some localization bits
Fixed store featuring loading
Store overlay page layout changes
Simulate placement with the container corpse check before commiting to one snap type
Hide SteamID in ReportPlayer menu
Fixed broken material on rust plus popup
Fixed DLC tab 'view on steam' button size
Fixed incorrect on toggle changed button being used
Setup Server Browser cache
Store overlay page carrousel scroll, arrow buttons
snap_deployable_improvements -> main