129,761 Commits over 4,201 Days - 1.29cph!

Yesterday
Merge from fish_pie_buff
Yesterday
Bumped fish pie comfort from 25% to 100%
Yesterday
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
Yesterday
Let's not server cull the collision for hull.triangle...
Yesterday
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
Yesterday
Test branch for alex
Yesterday
Updated HLODs for FC 2,3 and 4
Yesterday
persistance++ blueprint wipe
Yesterday
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
Yesterday
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
Yesterday
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
Yesterday
playables_fixes_2 -> naval_update
Yesterday
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
Yesterday
merge from show_toggle_growable_ui
Yesterday
Imported and Implemented the loot storage and 50cal turret sounds
Yesterday
Merge from better_npc_grenades
Yesterday
Remove logs and ddraw, hook to scientist but keep inactive for now
Yesterday
cover pass ghost ship
Yesterday
Add null protection to all exposed methods referencing the playable controller
Yesterday
naval_update -> pt_boat_2
Yesterday
Fix pooling issue on sort config panel
Yesterday
Merge from hackweek_boxsorting
Yesterday
Fix rear turret clipping on the ptboat
Yesterday
Added to options UI under Settings / UI / Interaction
Yesterday
Compass reference is broken here too for some reason
2 Days Ago
Fix lost compass reference
2 Days Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
2 Days Ago
pt_boat_2 -> naval_update
2 Days Ago
wood armour gloves repose
2 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
2 Days Ago
Ensuire AI is saved
2 Days Ago
merge from ui_overhead_optims
2 Days Ago
Cull IO counter canvas by distance
2 Days Ago
naval_update -> pt_boat_2
2 Days Ago
merge from boat_optims
2 Days Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
2 Days Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
2 Days Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
2 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
2 Days Ago
merge from naval_update
2 Days Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
2 Days Ago
50cal Animation updates
2 Days Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
2 Days Ago
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2 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
2 Days Ago
Merge from parent
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Added server.allowSorting convar as a safeguard (defaults to true)
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Fixed storage adaptor input slot not showing handles