137,318 Commits over 4,324 Days - 1.32cph!

3 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
3 Days Ago
Add blueprint skin to foundation & wall prefabs
3 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
3 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
3 Days Ago
Codegen
3 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
3 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
3 Days Ago
Prefabs created so far
3 Days Ago
New code added
3 Days Ago
Show the clan logo on the map marker too
3 Days Ago
CLIENT compile fixes
3 Days Ago
Compile fix - getting ready for aux3
3 Days Ago
Compile fixes
3 Days Ago
Fix golf tee nuking the ball under weird circumstances
3 Days Ago
Detect a winner and show a phrase when they win
3 Days Ago
Numerous bug fixes with the Golf UI
3 Days Ago
Ensure hole UI updates
3 Days Ago
Reserve the first two rows in the ui
3 Days Ago
Ensure golf ball home tee is set
3 Days Ago
Missing physics material files
3 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
3 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
3 Days Ago
Fixed bugs with numbering not changing under certain circumstances
3 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
3 Days Ago
Added delay node Added tooltips on the node ports, shows the type
3 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
3 Days Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
3 Days Ago
Player scoring system. Player scores increase with each hit
3 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
3 Days Ago
Minor cleanup and comments
3 Days Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
3 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
3 Days Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
3 Days Ago
Added multi selection in the node graph
3 Days Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
3 Days Ago
3 Days Ago
Can now Tee-Off from the Tee
3 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
3 Days Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
3 Days Ago
golf tee dressing
3 Days Ago
Make jump/land sounds play for non local players * Also made Player:PlayStepSound volume argument default to 1 * Fixes Player:PlayStepSound not really doing anything in multiplayer Added game.Get3DSkyboxInfo Returns table with "origin" and "scale" keys. No function arguments. Send replicated convars in batches of 128 * This fixes an overflow/network channel corruption issue on server join when the server tries to send over 255 replicated convars to the client. Remove some unused stuff * Removes CRC calc for game_sounds_manifest.txt loading, since the CRC is never used. * Removes CGarrysMod::SetupSoundsManifest Reload soundscripts when games are mounted * This fixes no voice lines playing in Half-Life 2 maps when the game was started without HL2 mounted, and then HL2 is mounted. Minor cleanups in multiplayer animstate * Make flDeadtime in prediction use correct data type * Removed a bunch of unused fields in MultiPlayerPoseData_t * Reduce amount of LookupPoseParameter calls
3 Days Ago
- Fixed swap to driver popup not working
3 Days Ago
Create item for golf hole bucket - can now place it
4 Days Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
4 Days Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
4 Days Ago
ao tweaks
4 Days Ago
deployable golf tee initial setup
4 Days Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
4 Days Ago
Show phrase when swapping golf club type
4 Days Ago
Ensure mountable dies when dismounting from a ball