131,797 Commits over 4,232 Days - 1.30cph!

Yesterday
Merge Indirect Instancing Fixes
Yesterday
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
Yesterday
roof conditionals visual polish various fixes
Yesterday
Cannon animation polish pass
Yesterday
ak charm anchor position tweak
Yesterday
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
Yesterday
mp5 charm setup
Yesterday
roof block model transforms reset, removed duplicate gibbable scripts
Yesterday
Updated charm list
Yesterday
AK charm setup
Yesterday
backpack charm texture updates
Yesterday
Updated deep sea map marker tooltip wording
Yesterday
Merge from client_cache
Yesterday
Wellipets hat repose
Yesterday
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
Yesterday
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
Yesterday
Abyss Hazmat repose/lods
Yesterday
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
Yesterday
Yesterday
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Yesterday
Added BoatBuildingStation.Client partial, moved some code.
Yesterday
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Yesterday
IsBoatFullyContained uses cached blocks
Yesterday
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Yesterday
Created a command to fill the players inventory with random items. Its functional but still need some more work.
Yesterday
Client part caching wip
Yesterday
merge from main
Yesterday
merge from naval_update
Yesterday
Merge from parent
Yesterday
network++
Yesterday
merge from playable_monument_scenes
Yesterday
birthday hat - fix / added ground light to illuminate the area when enabled by the player
Yesterday
Compile fix
Yesterday
merge from cannon_improvements
Yesterday
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
Yesterday
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
Yesterday
scientist_boat_ai -> naval_update
Yesterday
spawn setting change again
Yesterday
Increase LOD0 distance on steering wheel
Yesterday
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
Yesterday
Better scientist boat spawn settings
Yesterday
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Yesterday
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
Yesterday
scientist_boat_ai -> naval_update
Yesterday
merge from naval_update
Yesterday
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
Yesterday
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
Yesterday
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
Yesterday
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview