138,075 Commits over 4,324 Days - 1.33cph!

Yesterday
Also add debris DeployVolume to the top of the normal roof
Yesterday
merge from fix_roof_debris -> main
Yesterday
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
Yesterday
merge from main -> fix_roof_debris
Yesterday
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Yesterday
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Yesterday
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
Yesterday
- Region bug fixes - Ensure category button starts counting players again
Yesterday
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Yesterday
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
Yesterday
phrases
Yesterday
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
Yesterday
Swap in improved IOSwitch Icons
Yesterday
merge from fix_copy_paste_duplicate_entity/refactor -> main
Yesterday
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
Yesterday
Yesterday
Re-run codegen
Yesterday
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
Yesterday
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
Yesterday
merge from main -> fix_copy_paste_duplicate_entity/refactor
Yesterday
Correctly clear Busy state on BBS load (again)
Yesterday
Fix some cases where scientists were still seeing you too easily through smoke
Yesterday
merge from paste_autocomplete -> main
Yesterday
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
Yesterday
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
Yesterday
Fix naval scientist flashlight/lasersight not working
Yesterday
merge from main
Yesterday
Remove option to have transitions and state not receive a payload, it's less bug prone
Yesterday
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
Yesterday
merge from wallpaper_playerboats
Yesterday
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
Yesterday
Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
Yesterday
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Yesterday
Update: couple analytics fixes: - new TimeSpanExt.FromMicroseconds utility to get sub ms timespans - changed CSV data pushing to object_work_queue_2 and frame_profiling_2 - moved BudgetTime to be last field in the CSV blob for object_work_queue_2 Tests: inspected csvs on backend
Yesterday
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
Yesterday
Boxes DLC - LOD distances normalization pass
Yesterday
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Yesterday
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
Yesterday
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Yesterday
merge from main
Yesterday
Merge from boatscientists_mission_fix
Yesterday
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
Yesterday
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
Yesterday
merge from dobuild_optims
Yesterday
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
Yesterday
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Yesterday
Fixing outbreak sprayer skinning and prop joint position
Yesterday
minicopter ik target updates
Yesterday
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
Yesterday
Merge: from main