133,012 Commits over 4,232 Days - 1.31cph!

Yesterday
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
Yesterday
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
Yesterday
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
Yesterday
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Yesterday
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
Yesterday
Cherrypick from 138603 (mission fixes)
Yesterday
Merge from naval_missions
Yesterday
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
Yesterday
LS gap, lowered box in gap
Yesterday
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
Yesterday
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
Yesterday
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Yesterday
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Yesterday
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Yesterday
Heavily simplified food market barge (top section) collision
2 Days Ago
ore & explosive - guide meshes added
2 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
2 Days Ago
Swimwear 01 and all variations reposed
2 Days Ago
box ore - tweak display anchor location
2 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
2 Days Ago
network++
2 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
2 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
2 Days Ago
box explosives - updated texture settings
2 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
2 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
2 Days Ago
more splat work ferry terminal
2 Days Ago
Merge from netting_placement_rework
2 Days Ago
Merge from main
2 Days Ago
Merge from parent
2 Days Ago
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2 Days Ago
more splat on the right of ferry terminal
2 Days Ago
Boat planner can go into tc tool slots
2 Days Ago
naval_update -> main
2 Days Ago
glass surface types for airfield hangars
2 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
2 Days Ago
deleted stray foundation piece water_well_b
2 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
2 Days Ago
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2 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
2 Days Ago
merge from fix_boat_teleport_checks -> naval_update
2 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
2 Days Ago
Set tropical terrain material decal layers 0 & 1
2 Days Ago
Merge from tropical_shore
2 Days Ago
Adjust shore and underwater values
2 Days Ago
Merge from naval_update
2 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
2 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
2 Days Ago
Merge from parent
2 Days Ago
Increase imposter render bounds to fix culling issues in deepsea