132,070 Commits over 4,232 Days - 1.30cph!

Yesterday
Merge of PT collision fix
Yesterday
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Yesterday
Test list including all the space station test cases
Yesterday
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Yesterday
Updating large sail rig with fixed vertex painted mesh
Yesterday
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Yesterday
PT Colliison fix
Yesterday
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Yesterday
merge from boat_building
Yesterday
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Yesterday
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Yesterday
updated textures
Yesterday
merge from server_part_caching2
Yesterday
removed wind effect from single vert on sails hand crank
Yesterday
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Yesterday
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Yesterday
merge from main
Yesterday
merge from space_station_building_skin
Yesterday
Space station building skin added to upgrade_radius commands
Yesterday
Merge from parent
Yesterday
merge from birthday2025
Yesterday
merge from spinnerfixes
Yesterday
merge from fix_extra_autoswitching_log
Yesterday
merge from applygenes_command
Yesterday
merge from vending_mapmarker_close
Yesterday
merge from spawn_all_deployables_shelter_fix
Yesterday
Merge from foliage_displacement_fix
Yesterday
Use OverrideMaxHealth instead of SetMaxHealth for boat
Yesterday
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
Yesterday
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Yesterday
Check for valid material before submitting a draw call
Yesterday
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Yesterday
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
Yesterday
LCD display & FX.
Yesterday
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
Yesterday
Fix fuel check not working
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Power off the sails and engines on a boat when editing
2 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
2 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
2 Days Ago
Don't show cannon health bar if mounted
2 Days Ago
Cannon set condition from health on pickup
2 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
2 Days Ago
ghost ship ambient sounds and reverb zones
2 Days Ago
Recursion fix (woops)
2 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading