139,400 Commits over 4,352 Days - 1.33cph!

Yesterday
Set correct default colours
Yesterday
merge from furnace_workshop_fx
Yesterday
Add convars. Codegen.
Yesterday
Local chat convar name
Yesterday
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
Yesterday
Camping Cooker LODs
Yesterday
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Yesterday
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Yesterday
exported edited salvaged axe refresh viewmodel animations
2 Days Ago
Set default discord message colour to previous discord colour.
2 Days Ago
Apply correct channel label colours. Colour external/discord messages correctly.
2 Days Ago
fixed trim metallics
2 Days Ago
updated charms ids and updated skins list
2 Days Ago
second pass kiosk trims
2 Days Ago
Updating armoured ladder hatch fbx
2 Days Ago
more charms folder tidy
2 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
2 Days Ago
Fixes
2 Days Ago
merge from main
2 Days Ago
Separated out interior of kiosk E + set dressing within prefab
2 Days Ago
BunnySuit Texture fixes
2 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
2 Days Ago
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2 Days Ago
Added a super simple 3rd person rotation component for attachments
2 Days Ago
Cull the third person attachment at 10m
2 Days Ago
Convert remaining attachments to prefab variants
2 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
2 Days Ago
Remaining lights.
2 Days Ago
Update DLLs with latest W11 fix
2 Days Ago
Merge from main
3 Days Ago
Remove accidental include
3 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
3 Days Ago
Merge from priv_softcore_nre_fix
3 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
3 Days Ago
Merge from main No conflicts!
3 Days Ago
Fix 64bit HLMV Fix a crash with improper usage of prop_ragdoll Fix physgun glow rendering in buildcubemaps * Just a dumb fix. Applied some more changes like not drawing physgun glow if player is invisible Fix potential crashing issues with GetModelMeshes Reset firing delay on weapon holster while in reload animation * So pulling out 357 or crossbow after starting reload doesn't lock you out of doing anything with the weapon for the duration of reload Fix animation canceling with the RPG reload * You can no longer holster and redeploy to bypass the reload animation after firing Minor cleanups Remove duplicate voice_scale from the blocked list Apply some clientleafsystem index checks from TF2 SDK Remove explosion sound from Emitter's underwater explosion Minor changes to util.SpriteTrail * No entity leakage on Lua error
3 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
3 Days Ago
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3 Days Ago
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3 Days Ago
Aniso setting fix
3 Days Ago
Various light fixture stuff.
3 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
3 Days Ago
Top bleed fix.
3 Days Ago
Scene backup. Light prefab optimizations and tweaks.
3 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
3 Days Ago
Bunny Suit Texture delete
3 Days Ago
Bunny Suit Material and Texture Fixes
3 Days Ago
Lighting stuff.
3 Days Ago
Added a button to toggle open/closed the command list