141,018 Commits over 4,352 Days - 1.35cph!

Today
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Today
Shutter frame audio fixes
Today
Codegen
Today
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Today
merge from automated_testing
Today
Check isValid instead
Today
Compile fix
Today
merge from main
Today
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Today
merge from techtree_multi_unlock
Today
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Today
merge from waterwheel_deployable
Today
support for manual use water particles with water height adapt
Today
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
Yesterday
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Yesterday
Apartment complex b progress / windows polish and roof
Yesterday
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Yesterday
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Yesterday
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Yesterday
fixed 3p phonebooth hand offset bug
Yesterday
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Yesterday
basic hookup of visual effects
Yesterday
Yesterday
Gate the whole feature behind a new server var.
Yesterday
Move settle timeout to a convar.
Yesterday
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Yesterday
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Yesterday
Refactor duplicated code
Yesterday
handle another case
Yesterday
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Yesterday
Merge from main
Yesterday
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
Yesterday
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Yesterday
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Yesterday
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
Yesterday
Updating player model skinning
Yesterday
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Yesterday
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
Yesterday
Create BatchRendererGroup on startup
Yesterday
Establish basic compatibility with SRP/RRP
Yesterday
RRP: Prevent NRE from destroyed cameras
Yesterday
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
Yesterday
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
Yesterday
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Yesterday
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
Yesterday
FX prefab applied