130,471 Commits over 4,232 Days - 1.28cph!

4 Days Ago
Merge from hackweek_boxsorting
4 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
4 Days Ago
Merge from main
4 Days Ago
Merge from elevator_power_qol
4 Days Ago
Merge from main
4 Days Ago
main -> building_planner_viewmodel
4 Days Ago
vehicle_ui_sidecar -> main
4 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
4 Days Ago
vendor_drone_accessibility -> main
4 Days Ago
clean up the ui icon
4 Days Ago
main -> drone_accessibility
4 Days Ago
merge from puzzle_reset_changes -> main
4 Days Ago
Redo codegen becasue it was failing to merge
4 Days Ago
merge from main -> puzzle_reset_changes
4 Days Ago
Merge from main
4 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
4 Days Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
4 Days Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
4 Days Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
4 Days Ago
Remove old elevator IO entity
4 Days Ago
Fix power status not updating properly when an elevator is killed
4 Days Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
4 Days Ago
Merge from hackweek_boxsorting
4 Days Ago
Styling updates
4 Days Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
4 Days Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
4 Days Ago
Show what SpawnGroup has been looted in the ddraw
4 Days Ago
Update sort button to restore previous padding settings
4 Days Ago
Add radiation to arctic research and pause until looted S2P
4 Days Ago
Codegen
4 Days Ago
Merge from main
4 Days Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
4 Days Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
4 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
5 Days Ago
Fix 'puzzlereset' command not turning off radiation
5 Days Ago
merge from boat_building
5 Days Ago
Can't push anchored boats...
5 Days Ago
merge from boat_building
5 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
5 Days Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
5 Days Ago
merge from laserdetector_tests
5 Days Ago
Added a laser detector test for fast moving vehicles detection
5 Days Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
5 Days Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
5 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
5 Days Ago
Fix viewmodel bob spazzing out at high curtimes
5 Days Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
5 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
5 Days Ago
undef svc_Menu Fixed CurTime being clamped to float serverside