140,300 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Loot ground scatter now has additional checks
2 Months Ago
Added reverb zones to complex_b and damaged_wing
2 Months Ago
Remove specific WINVER targets for Windows builds * Was 501 (WinXP) for 32bit builds, and 601 for 64bit builds, now should default to Win10 target * Fixes Hammer not building due to usage of DPI functions
2 Months Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
2 Months Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
2 Months Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
2 Months Ago
SatellitePendingCrashSite prefab fixes
2 Months Ago
Fix compile error after merge
2 Months Ago
vending_stats_crash_fix -> main
2 Months Ago
vending_stats_page_fix -> main
2 Months Ago
merge from main -> fix_server_browser_compression/http_client
2 Months Ago
- Remove some test code in for disk - Add using statements
2 Months Ago
Fix foliage rendering with camera motion blur
2 Months Ago
apartment complex HLOD and S2P some material saves
2 Months Ago
Metas doing my head in
2 Months Ago
placed new decals in core and wing of apartment building
2 Months Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
2 Months Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution) Minor compile warning fixes Fix OSX compile Minor cleanup Fixed 64bit studiomdl crashing due to recent changes
2 Months Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
2 Months Ago
Fixed discord signout button showing under the social menu
2 Months Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
2 Months Ago
main -> game_room_dlc
2 Months Ago
set of projected decals graffiti for the apartment complex interior areas
2 Months Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
2 Months Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
2 Months Ago
Stop duplicate stats pages opening on top of each other
2 Months Ago
Compile fix
2 Months Ago
convar_odd_lookup_behaviour -> main
2 Months Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
2 Months Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
2 Months Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
2 Months Ago
merge from main again?
2 Months Ago
cleanup
2 Months Ago
merge from main
2 Months Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
2 Months Ago
micro-optims for triangle processing jobs
2 Months Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
2 Months Ago
merge from main
2 Months Ago
update from main
2 Months Ago
Updating poker bandana to V4 skeleton
2 Months Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
2 Months Ago
Major refactor/cleanup wip
2 Months Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
2 Months Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from induslight_boat_fix
2 Months Ago
merge from heater_fix