256,494 Commits over 4,018 Days - 2.66cph!

39 Days Ago
Fix metal shield prefab
39 Days Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
39 Days Ago
DofExposer doesn't change values on enable
39 Days Ago
Unsaved chicken name stuff
39 Days Ago
Merge from knight_armour_desc_change
39 Days Ago
Merge from Shield.Desc.Update
39 Days Ago
Scene grp script additions
39 Days Ago
Tweaked horse ground angle update rate convar values
39 Days Ago
Codegen
39 Days Ago
Texture updates
39 Days Ago
merge from primitive
39 Days Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
39 Days Ago
Merge from main
39 Days Ago
Merge from primitive
39 Days Ago
Pants/Hoodie/Boots for v4 rig
39 Days Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
39 Days Ago
Fix compile error
39 Days Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
39 Days Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
39 Days Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
39 Days Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
39 Days Ago
Horse legs animator tweak, added Transparent layer detection
39 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
39 Days Ago
main -> bees
39 Days Ago
Ram's head collider change when broken Tweaked vehicle server collider
39 Days Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
39 Days Ago
Merge from main
39 Days Ago
WIP minimal public API Fleshing out how movies get applied to a scene
39 Days Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
39 Days Ago
Null check mounted vehicle when trying to notify of player weight change
39 Days Ago
Try disabling changes to game.cleanupmap
39 Days Ago
merge from primitive -> primitive_gm
39 Days Ago
Fix compile error from BaseRagdoll
39 Days Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
39 Days Ago
merge from primitive -> primitive_gm
39 Days Ago
Merge from presets_editor/quality
39 Days Ago
Merge from preset_change_performance (still wip)
39 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
39 Days Ago
WorldSpaceGrid alignment fixes
39 Days Ago
Humans/animgraph: added Sprint_NW & Sprint_NE
39 Days Ago
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39 Days Ago
made it easier for the player temp ragdolls to stop
39 Days Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
39 Days Ago
Louder battering ram impact sound
39 Days Ago
primitive -> Aux2
39 Days Ago
Expand siege tower constructable deploy volume
39 Days Ago
Make sure errors are also displayed in Subgraphs
39 Days Ago
primitive -> Aux2
39 Days Ago
merge from primitive
39 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train