242,744 Commits over 3,867 Days - 2.62cph!
Fleshed out the display panel.
Added LCD font.
Spawn players near beaches
Placement changes
Manifest again
Made seperate wood bonus for wood piles
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
adjusted standing stones
now have their base sunk in the ground
Merge branch 'main' of sbox-hc2
No mips on ground texture - 1 texel per block probably doesn't need mips
lobster trap and boat lods and collision. starfish and crab, set dressing
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
playerupdate. crossbow idle anims clip ranges edited to make them stable
Change camera.prefab to Never Network
Tunic rig/burst cloth setup, still WIP
Would be good if I hooked this up
Put these back
Some safety in SetPalette
Show world name if trying to save an existing world
Mark voxel textures as used again
hitching
- easing in break force over short number of frames to let it break easier after initial hitching
- set hitching flag on attached entity
- horse modifies speed with prescense of hitch flag
Use block type icon and tint color for inventory icons if applicable
For now make spawnpoints a feature
Add items for the 4 current block types
Reimplement dirt punching
Blocks must specify item type if want to drop
Let mining laser destroy soil
Fix prop rotation not being deterministic
Fixed not being able to drop items [whoops]
Change path of loading a world, so it should only load once for host and remote client
Generate some soily beaches
Fixed position for dropped block
I don't know what this is doing but it's making everything too dark
Make noise texture match voxel resolution
Fixed block item temp world model
Fixed some issues in hotbar
Update inventory UI style
Crafting menu style improvements
setting up wallpaper viewmodel in unity
Get rid of BlockItem - do it another hacky way for now, solve this problem of multiple item types later
Fix
Send chunk info from host to clients when they join (this is pretty shit), commented out because it's crashing?
pine tree and actual fix for tree hit boxes
Merge branch 'main' of sbox-hc2
Spawn item on block destroy
Add BlockItem. Make some stuff in Item virtual. Add Item.Name (virtual). Can use BlockItem.Create( Block, int ) to create a block item.
Blocks respect GatherSourceKind