242,746 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Add BlockItem. Make some stuff in Item virtual. Add Item.Name (virtual). Can use BlockItem.Create( Block, int ) to create a block item.
3 Months Ago
Blocks respect GatherSourceKind
3 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
3 Months Ago
Renamed wainscotting icon and added minor grunge added to textures
3 Months Ago
hitbox tweak
3 Months Ago
Digital clock material and texture update
3 Months Ago
adjusted tree hitbox
3 Months Ago
Update to Digital Clock material
3 Months Ago
tree adjustment
3 Months Ago
multiple trees Merge branch 'main' of sbox-hc2
3 Months Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
3 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
3 Months Ago
Block health working Every hit does 1 damage for now
3 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
3 Months Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
3 Months Ago
wallpaper entity updated with wallpaper wm
3 Months Ago
Fix possible NRE in drone chase graph Starting on block health
3 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
3 Months Ago
Get rid of hardcoded gradient
3 Months Ago
Update the page prefabs with branding, logo and layout masks enabled
3 Months Ago
NetworkSpawn persistence-created prefabs
3 Months Ago
unpacked prefabs for divesite
3 Months Ago
corrected robot_shell_a colors + scale
3 Months Ago
Add [JsonIgnore, Hide] to BlockToIndex
3 Months Ago
menu ui prefab
3 Months Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
3 Months Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
3 Months Ago
Added green wallpaper placeholder icon Folder cleanup
3 Months Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
3 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
3 Months Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
3 Months Ago
bothy update Merge branch 'main' of sbox-hc2
3 Months Ago
added watertank
3 Months Ago
updated cobblestone wall
3 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
3 Months Ago
Player death effect now spawns particles in bounds instead of from one spot
3 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
3 Months Ago
Spear uses ammo
3 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
3 Months Ago
Updated Rust+ pairing error messages toast with the new syntax
3 Months Ago
merge from main
3 Months Ago
Fix VoxelParticles errors
3 Months Ago
Water slows player down
3 Months Ago
merge from main
3 Months Ago
merge from buildingerrors_improvements
3 Months Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
3 Months Ago
Fix WorldItems falling through the world (my bad)
3 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
3 Months Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
3 Months Ago
update signal_pylon colors