242,748 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
3 Months Ago
update signal_pylon colors
3 Months Ago
Set the current save id and name when loading it
3 Months Ago
added signal_pylon asset
3 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
3 Months Ago
Actually get the world ref in worldspage
3 Months Ago
Play lower-pitched damage sound on gib destroy
3 Months Ago
more seaweed placement. plane lods
3 Months Ago
Fix loading voxels from a save
3 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
3 Months Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
3 Months Ago
WIP saving world from pause menu
3 Months Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
3 Months Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
3 Months Ago
Added Block types. Update to use Block references. Added Palette.GetBlockIndex( Block ). Blocks can define tags, a name, max health and breakable settings / damage scales - @Metapyziks will implement health / block damage with this stuff
3 Months Ago
Add some logging.
3 Months Ago
Hook in process of loading in your selected world
3 Months Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
3 Months Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
3 Months Ago
rusted vehicle assets
3 Months Ago
Restore these deleted attributes to Valve core shaders, where we ended up only including them accidentally only in reflection mode in complex..... (fixes missing world mapping and other features in complex & more) sbox/pull/736/commits/bca14ecb2bba7d5410a2b971ab1f9a9c406a41d3 We should not be removing core stuff from core shaders because we're accidentally including our material api. The material api should depend on core, not the other way around compiled complex
3 Months Ago
Cherrypick cs102783 build fix
3 Months Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
3 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
3 Months Ago
tree and bothy adjustments Tree texture adjusted to be more wood coloured and moved it down in prefab so more of the roots are in the ground Merge branch 'main' of sbox-hc2
3 Months Ago
Add new worlds page to UI, list out saved worlds
3 Months Ago
Minor changes WIP ditto
3 Months Ago
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3 Months Ago
Some prep for picking world save file to load in menu system
3 Months Ago
Merge from broadphase_testing
3 Months Ago
Fix VoxelModel.DrawGizmos
3 Months Ago
switching to automatic box pruning
3 Months Ago
Implement SaveWorldState
3 Months Ago
Change item icon render
3 Months Ago
Have wolves react to campfires
3 Months Ago
proper limits on hitch joint
3 Months Ago
Add temporary workaround for not being able to access PrefabInstanceSource for already-broken prefabs
3 Months Ago
Better cheap water
3 Months Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
3 Months Ago
Spear weapon
3 Months Ago
added rock_scatter meshes
3 Months Ago
WIP world persistence
3 Months Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
3 Months Ago
Stone weapons
3 Months Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
3 Months Ago
Stone tools
3 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
3 Months Ago
skins update
3 Months Ago
green vintage wallpaper skin files
3 Months Ago
merge from main