242,735 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Merge from safemode_prompt
3 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
3 Months Ago
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros Complex Reflections as Devshader
3 Months Ago
Update README.md
3 Months Ago
Merge from truck_junkpile_terrain_fix
3 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
3 Months Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
3 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
3 Months Ago
merge from digitalclock
3 Months Ago
Time text LOD Updated icon
3 Months Ago
Remove starting weapons since you can craft them now
3 Months Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
3 Months Ago
Tweaks for new IK script.
3 Months Ago
Update README.md
3 Months Ago
3 Months Ago
Fix punch animations not playing on fallback weapon
3 Months Ago
Only draw boxes for visible text areas Merge branch 'main' of rust-vs-extension
3 Months Ago
Merge from workbench_rpc_fix
3 Months Ago
Fixed blocks dropping more than double what they were supposed to 😳
3 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
3 Months Ago
3 Months Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
3 Months Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes
3 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
3 Months Ago
Fix WorldItems combining into MaxStack
3 Months Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Update README.md
3 Months Ago
Weapon breaks into voxel particles when broken Mining Tool no longer hits pickups/gibs on trace Highlight selected block when holding Mining Tool Fix issues when item amounts somehow go negative Display Crosshair when holding carriables as well Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
3 Months Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics [Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016 3D Bayer Sequence, use perceptual penumbra so it always looks relatively soft and nice instead of aiming for just accuract
3 Months Ago
Merge from parent
3 Months Ago
Merge from bradley_death_screen
3 Months Ago
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3 Months Ago
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3 Months Ago
Hijack loading screen to show when we're loading world state
3 Months Ago
Added SendMessage( string ), transitions can listen for a message
3 Months Ago
Possible NRE fix, show teammate's XP / level instead of local
3 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
3 Months Ago
Add TeamVitals, to show other players in the game
3 Months Ago
Fixed text size on inventory slots
3 Months Ago
Fixed text size on WorldsPage
3 Months Ago
Update stats page a bit
3 Months Ago
Some more cleaning
3 Months Ago
Second pass on wainscotting wallpaper
3 Months Ago
Fixed TextEntry weirdnes
3 Months Ago
Trying to simplify a bunch of our UI, there's a lot of mess
3 Months Ago
Explosive Effect Offset -> Main
3 Months Ago
Add ability to offset explosion effects locally or in world space
3 Months Ago
[Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016
3 Months Ago
disabled refraction on digital clock material