140,232 Commits over 4,505 Days - 1.30cph!

4 Months Ago
Updating ghost sheet skinning
4 Months Ago
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
4 Months Ago
Salvage cleaver animation updates
4 Months Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
4 Months Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
4 Months Ago
merge from automated_testing
4 Months Ago
Autoturret tests cleanup and fixes
4 Months Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
4 Months Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
4 Months Ago
merge from main
4 Months Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
4 Months Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
4 Months Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
4 Months Ago
HBHF sensor tests fixes
4 Months Ago
merge mortar_prototype
4 Months Ago
Fix mortar compile error
4 Months Ago
merge from hbhf_power_fix
4 Months Ago
merge from automated_testing
4 Months Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
4 Months Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
4 Months Ago
merge from gamephysics_schedule_improvements
4 Months Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
4 Months Ago
main -> binoculars_ui_refresh
4 Months Ago
merge from mortar_prototype
4 Months Ago
Fix occlusion popping on mortar, add condition loss on shot
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Fix defensive upgrade description.
4 Months Ago
Merge from Main
4 Months Ago
Merge from main
4 Months Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
4 Months Ago
Industrial Storage - corpse meshes, gibs tweak
4 Months Ago
merge from main
4 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
4 Months Ago
merge from storepage_crypt
4 Months Ago
Fixed crypt store page building tier icon
4 Months Ago
merge from main
4 Months Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
4 Months Ago
merge from main
4 Months Ago
workbench upgrades can no longer be crafted for researched
4 Months Ago
merge from main
4 Months Ago
merge from mortar_prototype
4 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
4 Months Ago
square images for crypt bulding skin steam item
4 Months Ago
missing .mat
4 Months Ago
merge from deepsea_loot_balance
4 Months Ago
Compile fixes
4 Months Ago
Added simulate button to LootFill component
4 Months Ago
Nerfed deep sea PT boat loot
4 Months Ago
merge from main
4 Months Ago
low fences colliders