254,762 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
3 Months Ago
Merge from main
3 Months Ago
Include System reference, fixes compile error
3 Months Ago
Clean out old textures
3 Months Ago
Merge from main
3 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
3 Months Ago
Some exceptions to help diagnose issue
3 Months Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
3 Months Ago
more wip
3 Months Ago
Underwater visibility increase.
3 Months Ago
merge from queue_improvements
3 Months Ago
merge from analytics_rcon_improvements
3 Months Ago
Fix lock typo
3 Months Ago
Fix compile errors on client
3 Months Ago
Cleanup obstacle components
3 Months Ago
merge from analytics_identity_mgmt
3 Months Ago
Integrate heightfield building into the tile cache Refactor NavMesh class structure Improve navmesh initialization Remove dead code Fix tiny memory leak
3 Months Ago
Dropped gun test Cleanup
3 Months Ago
Cleaned up old tests
3 Months Ago
Added unloadweapons command
3 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
3 Months Ago
Fix validaiton error in old AO where we were writing normals when never bound Execute procedural layers ( managed hooks ) before threaded action to set up geometry, this fixes race condition in viewattributes from hooks Previously FrameAttributes/ViewAttributes were working to pass to the rest of the pipeline merely because of a race condition and would break down in low framerates and wouldn't actually pass changed view attributes to those partitions in the correct order ( https://i.imgur.com/fW4VPVJ.mp4 ), this does it properly
3 Months Ago
Remove legacy PackageFindResult Filter exclusive tags properly Find returns a property list Show property tags on browse pages
3 Months Ago
WIP
3 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
3 Months Ago
SimpleBuildingBlock upgrading wip
3 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
3 Months Ago
Rename CNavMeshCachedData -> CNavMeshHeightFieldData
3 Months Ago
Fix wolves suddenly stoppinng when fleeing
3 Months Ago
More resilient native memory pooling
3 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
3 Months Ago
Cleanup player tokens Remove unused find pages Add PackageTypeTagDefinition Add <Modal> component Add package type tag editor Expose property tags in the package editor
3 Months Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
3 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
3 Months Ago
3 Months Ago
Merge from main
3 Months Ago
Double the warning radius, only show turret marker if hostile.
3 Months Ago
Remove unused table Cleanup old game sessions Fix session update logic Fix first login metric
3 Months Ago
Leaderboard backup, run #15629
3 Months Ago
Simplify mirror component, use fixed render target size to show that we can
3 Months Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
3 Months Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
3 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
3 Months Ago
Stop "active sound handle count" spam
3 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
3 Months Ago
merge from qol_variable_zoom_scope -> main
3 Months Ago
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3 Months Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
3 Months Ago
merge from main -> aux3
3 Months Ago
merge from qol_variable_zoom_scope -> main