243,392 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Removed simplelight from gate prefab.
4 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
4 Months Ago
Oops remove this log
4 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
4 Months Ago
Add some more [EquipmentResourceProperty]
4 Months Ago
Initial commit for Network Priority for Network Objects. The idea is that you can mark a networked object as Low, Medium or High (default) network priority, this will dictate how frequency updates are sent out about that object.
4 Months Ago
EquipmentResourceEditor
4 Months Ago
latest
4 Months Ago
Compute shaders for Auto Exposure - not yet used For generating the histogram for auto-exposure as used by tonemapping. These 2 shaders will geenerate the histogram and weighted average. They are not yet used. Currently Valve use occlusion queries and generate it as part of tonemapping.cpp. These shaders may prove better than that system.
4 Months Ago
Free cam Update spritetool Models and materials updates Level 1 progress
4 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
4 Months Ago
Merge from hood and cuffs
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Small hue tweak on Hobo lights.
4 Months Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
4 Months Ago
Inspector properties: increase context-menu area beyond label text, let control handle copy/pasting to match what's displayed (eg pasting colors from hexcode), exclude quotation marks when copying
4 Months Ago
bunch of tweaks along the way
4 Months Ago
assets gym scene - end?
4 Months Ago
Cleaned up
4 Months Ago
Smol wall vent nudge.
4 Months Ago
Add Graphics.CameraPosition
4 Months Ago
Prefab backup
4 Months Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
4 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
4 Months Ago
Make sure SceneCamera is not null in UpdateSceneCameraTransform
4 Months Ago
Update facepunch.libevents
4 Months Ago
Fixed USP models
4 Months Ago
We can network component references directly now
4 Months Ago
Expose per weapon armor / helmet reduction so we can further balance weapons
4 Months Ago
Cya Guid networking
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
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4 Months Ago
Fix warnings
4 Months Ago
Support ext:vtex etc in find Add extension filter on assets
4 Months Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
4 Months Ago
BytePack.ISerializer implementation for Connection. Also make sure we clear Connection._mockConnections on ResetEnvironment because I think this dictionary would never clear otherwise. Remove long-time unused net_lerptime ConVar.
4 Months Ago
merge from attack_heli_mount_fix
4 Months Ago
merge from io_flooding_fix
4 Months Ago
trike wheels lod3 normal fix
4 Months Ago
merge from ping_estimation_fallback
4 Months Ago
updated test cloth mat
4 Months Ago
merge from fix_runtime_profiling_pooling_warning
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from cargo_kill_triggers_fix
4 Months Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
4 Months Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)