242,250 Commits over 3,867 Days - 2.61cph!

17 Days Ago
Updated Menu Avatar Scene so it doesn't use missing materials
17 Days Ago
Merge fixes
17 Days Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
17 Days Ago
Balloon platform
17 Days Ago
radtown_spline_fixes -> main
17 Days Ago
patrolheli_orbitstrafe_fix -> main
17 Days Ago
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
17 Days Ago
radioactive_water_convars -> main
17 Days Ago
buoy_spawn_fix -> main
17 Days Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
17 Days Ago
BCE setup
17 Days Ago
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
17 Days Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
17 Days Ago
Make AccessorNodeDefinition.BindingTarget protected
17 Days Ago
17 Days Ago
Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4
17 Days Ago
removed dependency on BaseEntity from AttachTo
17 Days Ago
-Ballista Begin
17 Days Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
17 Days Ago
Rebuild mass when updating physics shapes (only convex shapes)
17 Days Ago
Only update collider shape on property change
17 Days Ago
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
17 Days Ago
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
17 Days Ago
Fixed default display info for accessor nodes
17 Days Ago
17 Days Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option
17 Days Ago
Polish to catapult art. Added decal renderer to catapult prefab.
17 Days Ago
HCR viewmodel anim updates
17 Days Ago
Update Facepunch.ActionGraphs
17 Days Ago
Stricter test for resolved generic type with default arg
17 Days Ago
refinery updates
17 Days Ago
Make resolved generic type properties optional instead of removing them Test fixup
17 Days Ago
17 Days Ago
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
17 Days Ago
corrected body used by horse for towing and some hitch->tow renaming
17 Days Ago
labels on sidebar
17 Days Ago
sidebar improvements + snippets
17 Days Ago
Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout
17 Days Ago
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
17 Days Ago
Complete/fail setup
17 Days Ago
▍▊▇▌▊ ▍▇▇▋ ▄▄▆▋
17 Days Ago
Failing test involving generic methods with default arguments
17 Days Ago
Check existing Tiles using new Tile registry
17 Days Ago
Initial scene setup
17 Days Ago
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
17 Days Ago
merge from main
17 Days Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
17 Days Ago
Start/stop basics
17 Days Ago
▋▇▋▅▄ ▍▋▇▋ ▅▆_▄▆▋▅_█▆▌▋▌▇█▇▆
17 Days Ago
▆▄▄ ▍▉▄▇▌▊▋ █▆▉▅█▌▌▆▋ █▆▅▅▍▋█▋▋▌▅▉▅▆▉▊ ▉▉▉▌▌▆█▇▄ ▍▄▆▉ ▌▅▋██▇▍▄▌▅ ▅▅▆▊▄█▆▇