141,283 Commits over 4,352 Days - 1.35cph!

12 Days Ago
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12 Days Ago
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12 Days Ago
new_console-ui -> main
12 Days Ago
Fix rich text (again)
12 Days Ago
new_console-ui -> main
12 Days Ago
Ensure command list properly works when clicking on a convar
12 Days Ago
new_console-ui -> main
12 Days Ago
Remove the gap in the autocomplete button
12 Days Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
12 Days Ago
Replace changed settings assets with main
12 Days Ago
Ensure error ui starts up early enough in script execution order
12 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
12 Days Ago
Stupid unity alpha calculations
12 Days Ago
Ensure legacy error ui does the same thing
12 Days Ago
Ensure new error ui doesnt render if erroroverlay is false.
12 Days Ago
Merge from armored_ladder_hatch
12 Days Ago
Adjusted position of square hatch to match the regular hatch
12 Days Ago
Merge from ladder_hatch_offset_fix
12 Days Ago
Merge from main
12 Days Ago
Wick spawn FX.
12 Days Ago
Merge from divesite_e_crate_adjustments
12 Days Ago
Merge from easter2026_dlc
12 Days Ago
Merge from coloured_buttons
12 Days Ago
Merge from shield_recoil_fix
12 Days Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
12 Days Ago
Merge from main
12 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
12 Days Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
12 Days Ago
Merge from fog_map_edge_fix
12 Days Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
12 Days Ago
main -> new_console-ui
12 Days Ago
- Build errors with a string builder - Append new line between message and stack trace
12 Days Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
12 Days Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
12 Days Ago
Wire up Global.consoleScale to the new console font scale
12 Days Ago
Added a button to clear the current attachment
12 Days Ago
main -> new_console-ui
13 Days Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
13 Days Ago
Hopefully stop everything breaking in primitive mode
13 Days Ago
merge from new_console-ui
13 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
13 Days Ago
preserve_unitask -> main
13 Days Ago
Preserve unitask from IL2CPP stripping
13 Days Ago
generate_commands_2 -> main
13 Days Ago
Codegen
13 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
13 Days Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
13 Days Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
13 Days Ago
merge from waterwheel_deployable
13 Days Ago
Add check for waterflow being blocked by buildings/deployables/etc...