138,724 Commits over 4,324 Days - 1.34cph!

12 Days Ago
Separate sign for Kiosk B
12 Days Ago
Merge: from main
12 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
12 Days Ago
Deleted and moved more stuff
12 Days Ago
Compile fix post merge
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
12 Days Ago
Separate paintable signs for rentable shop kiosks
12 Days Ago
merge from deepsea_fixes
12 Days Ago
Test setup
12 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
12 Days Ago
RHIBs cannot enter the deep sea
12 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
12 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
12 Days Ago
Charcoal Box - texture and icon update
12 Days Ago
Merge from redirect_tests
12 Days Ago
Compile fixes
12 Days Ago
Merge from main
12 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
12 Days Ago
rotated penthouse bath door to prevent blocking path
12 Days Ago
Merge from naval_update
12 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
12 Days Ago
rebase on main
12 Days Ago
Add initial static boat building station prefab
12 Days Ago
merge from main
12 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
12 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
12 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
12 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
12 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
12 Days Ago
merge from hackweek_more_tests/fixes
12 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
12 Days Ago
Apartment complex greybox update
12 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
12 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
12 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
12 Days Ago
ran manifest, localization, icon manifest
12 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
12 Days Ago
hamster water wheel blockout
12 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
12 Days Ago
Better fix for the portal map marker nre Compile fixes
12 Days Ago
Merge from vine_rotation_error_fix
12 Days Ago
Merge from scientist2_trophy_fix
12 Days Ago
Fix groundwatch issues for 8 deployables
12 Days Ago
Remove collision and push force from divesite buoys
12 Days Ago
Fix missing phys impact sounds for 6 items
12 Days Ago
Fix missing io arrows for 5 items
12 Days Ago
Merge from pm_equip_tool
12 Days Ago
Compile fix