242,267 Commits over 3,867 Days - 2.61cph!

17 Days Ago
air acceleration tweak, treadmill launches backwards if running in reverse
17 Days Ago
treadmill functionality
17 Days Ago
Forgot to return array to pool
17 Days Ago
Fix non uniform scale sphere collider updates
17 Days Ago
Map updates and quest dialogue set up / coin .item test
17 Days Ago
Don't rely on keyframebody when updating colliders, they could be sweeping to a new position so the shape gets updated using an incorrect local transform
17 Days Ago
Adjusted RendererBatch inspector to more accurately recommend fixes (eg. LOD0 and LOD1 are incompatible but LOD2 is batchable, now shows all issues and a buton mark the mesh as r/w) Updated the scene wide fixers to mark a mesh as r/w if at least one mesh in a LOD hierarchy is compatible with batching Reran the automated updater, gixed a further 62 items This brings the batches in radtown to around 2300, a saving of around 700
17 Days Ago
Slight value tweaks
17 Days Ago
Greatly buffed rad amount from sprinklers by over 70% This makes it high enough to lightly affect full kits
17 Days Ago
Buffed the amount of rads given by splashes of radioactive water by 40%
17 Days Ago
Prevent Bunker Entrances being valid targets for heli crash
17 Days Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
17 Days Ago
Added a warning to the RendererBatch component if a mesh has been assigned that is not compatible with renderer batching Checks for submeshes, vert counts and r/w status Added a tool in "Tools/Optimize/Find RendererBatch not marked read write/Fix" that will enable r/w on any models in the scene that are otherwise compatible with batching Ran this on radtown, picked up 177 objects S2P radtown
17 Days Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
18 Days Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
18 Days Ago
Logo Update
18 Days Ago
Set up some audio mixer channels
18 Days Ago
Settings menu
18 Days Ago
moving platforms, map updates
18 Days Ago
Use img for logo
18 Days Ago
Fixed input settings not being applied in subsequent games (d'oh)
18 Days Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
18 Days Ago
Try to make restitution work with soft contacts, fixes bouncy surfaces when dynamic collides with kinematic
18 Days Ago
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18 Days Ago
WIP cookie get / set node
18 Days Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
18 Days Ago
Grab a few edge cases preventing all scenes from loading from the last session
18 Days Ago
Merge from main
18 Days Ago
- Add a boolean to monuments allowing manual control of if heli should crash there or not - Ensure patrol heli respects the filter
18 Days Ago
merge from main
18 Days Ago
merge from wallpaper
18 Days Ago
merge from stables_npc_fix
18 Days Ago
Fix NRE happening on TravellingVendor::IgnorePlayer
18 Days Ago
Wrap spawn logs in UNITY_EDITOR checks
18 Days Ago
Expose AccessorNodeDefinition
18 Days Ago
18 Days Ago
various hacksaw blade lengths, basic hacksaw script, hacksaw prefabs
18 Days Ago
Merge from fix_computer_station_enter -> main
18 Days Ago
Stop Travelling Vendor from spawning on top of stuff inside the Radtown: - Simplified Travelling Vendor spawning - Profiling for spawn attempts - Topology alongside better physics checks - Refactor
18 Days Ago
Fix having to click on the input field after each camera you enter in computer station
18 Days Ago
Added rock_formation_huge_e
18 Days Ago
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18 Days Ago
Radtown puts down monument topology
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
Update: Whole tree streaming logic is time budgetted - Right now has a budget of 1ms, controlled by UpdateBudgetMS convar - Streaming preference is given to players who have more cells left to stream This change protects us from having too many players in the streaming queue eating up all the frame budget. Tests: On craggy confirmed that streaming still completes
18 Days Ago
Update Facepunch.ActionGraphs
18 Days Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
18 Days Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.