137,108 Commits over 4,324 Days - 1.32cph!

20 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
20 Days Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
20 Days Ago
Generated the double pt boat turret icon
20 Days Ago
Updating cannon model with separated fuse
20 Days Ago
Added zooming in the item list menu (ctrl + scroll wheel)
20 Days Ago
- Revert M249 icon - Add single turret icon
20 Days Ago
artist pack description update
20 Days Ago
icon_generator_animation_support
20 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
20 Days Ago
UZI Blockout Update
20 Days Ago
renamed scrap frames to shutter frames in name and description json
20 Days Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
20 Days Ago
Merge from artist_pack_dlc
20 Days Ago
Paintball gun viewmodel change somehow missed commit
20 Days Ago
Fixed naval scientist suit missing name
20 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
20 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
20 Days Ago
added material to baked paintball mesh and added to lodgroup
20 Days Ago
Merge from parent
20 Days Ago
Merge from parent
20 Days Ago
Merge from main
20 Days Ago
force_update_trigger_bypass -> main
20 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
20 Days Ago
Better glass
20 Days Ago
Adjusted the lightbulb material.
20 Days Ago
Frame lighting
20 Days Ago
force_update_trigger_bypass -> main
20 Days Ago
Dont need extra force update check
20 Days Ago
merge from steaminventory_scroll_fix
20 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
20 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
20 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
20 Days Ago
merge from testrunner_window
20 Days Ago
Minor button tweaks
20 Days Ago
Compile fixes
20 Days Ago
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20 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
20 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
20 Days Ago
Adjusted safezone params to be max depth
20 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
20 Days Ago
Compile fix
20 Days Ago
merge from main
20 Days Ago
Slightly delay BakeDragAngles on init
20 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
20 Days Ago
merge from main
20 Days Ago
merge from naval_update
20 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
20 Days Ago
merge from main
20 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
20 Days Ago
merge from main