242,250 Commits over 3,867 Days - 2.61cph!

17 Days Ago
▋▋▇▋▅ ▅▍▇▉ █▋_█▍▊▋_▆▇▉▋▄▄▍▄▉ (▊▌▍▅▉▇▅▌ ▌▉▇ ▉▋▌▊▆▉▅▌▍█▅ ▌▉▋▄ ▊▍▋▅▋▋)
17 Days Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
17 Days Ago
Bird interaction
17 Days Ago
QteEntity, QteSnake and TriggerQTE basics.
17 Days Ago
▊▉▉▌▇▊▅ ▇▄▍▋▇▅, ▉▍▋ ▋▅▊▉▉▍ ▇▅ ▆▆█▊█▅ ▋▌▆█ ▍▇█▅▄▍█▄, ▉█▇ ▊▉▉▇ █▅▅▌ ▇▍ ▊▆▇▉▄▅█▌▍▆▍ ▅▊▊▊▆▉
17 Days Ago
display coin ui when take and add
17 Days Ago
Added snake model to entity
17 Days Ago
Initial files/prefab/folders
17 Days Ago
Hub page
17 Days Ago
Inventory coin stuff
17 Days Ago
Menu clean up
17 Days Ago
Merge from main
17 Days Ago
flexbox helpers
17 Days Ago
17 Days Ago
small caves rocks dressing
17 Days Ago
medium caves rocks dressing
17 Days Ago
Allow surrender gesture when ducking
17 Days Ago
merge from /world_update_2/flashlightfixes/fulloverhaul/
17 Days Ago
merge from travelling_vendor_fixes_2
17 Days Ago
merge from patrol_heli_crash_filters
17 Days Ago
merge from radioactive_water_buff
17 Days Ago
large caves rocks dressing
17 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
17 Days Ago
Leaderboard backup, run #14501
17 Days Ago
▆▋▉▊▇ ▅▅▆▉ ▉▄▋█▅▍▆▇▋▄▋_▍▄▍▅▇ - ▇▆▆▍▄▇▉▅▍ ▍▉▌▉▉ ▊▄▉▄▅▋▄ ▋▅▇▌▌
17 Days Ago
▊█▌ ▇▌▇ ▋▋█▅▇▍▋▊ ▆▊▌▄▄█ ▋▌▋ ▌▆ ▋█▊ ▊▆▍▆ ▋▍▊█▄▌ █▄▇▆▉▄▆ ▅▇▅▆▋▋▋▉▄▋
17 Days Ago
Some folder restructuring now that we have actual assets
17 Days Ago
Reapply animator changes
17 Days Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Rebase fixes Use ContextMenu Asset type picker entries are now handled by AssetBrowser/CloudBrowser Open up asset locations https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_mXx146R80H.png Add all types to cloud browser Can only select one cloud asset type at once (or it'll mess with facets etc.) https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_1BIcVF3lFI.mp4 Order modes Add cloud browser to hammer Asset browser defaults to project assets path Update view mode icon when scrolling Disable Parent Directory button if we're in project assets root PathWidget fixes, separate segment update Remove AssetBrowserLocation.FromPath, unused Run OnPathEdited at the end of AssetBrowser ctor so we can disable Parent Directory button if needed Remove AssetPopup, we're just overcomplicating things for no reason there Directory context menu Clean up asset list entries Remove unused, hook up AssetLocations.OnFolderSelected Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings Drag-drop Open folder context menu in blank space Show asset type color in tag picker Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all
17 Days Ago
Merge from main (stomp PlayerAnimation, will need to redo changes)
17 Days Ago
Clear out null components on hotload Add RigidBody version of Sweep to Scene.Trace
17 Days Ago
Proof of concept for using AsyncGPUReadback to get the mesh data from the GPU even if it's been marked as non r/w Only grabs vertices for now
17 Days Ago
Leaderboard backup, run #14499
17 Days Ago
air acceleration tweak, treadmill launches backwards if running in reverse
17 Days Ago
treadmill functionality
17 Days Ago
Forgot to return array to pool
17 Days Ago
Fix non uniform scale sphere collider updates
17 Days Ago
Map updates and quest dialogue set up / coin .item test
17 Days Ago
Don't rely on keyframebody when updating colliders, they could be sweeping to a new position so the shape gets updated using an incorrect local transform
17 Days Ago
Adjusted RendererBatch inspector to more accurately recommend fixes (eg. LOD0 and LOD1 are incompatible but LOD2 is batchable, now shows all issues and a buton mark the mesh as r/w) Updated the scene wide fixers to mark a mesh as r/w if at least one mesh in a LOD hierarchy is compatible with batching Reran the automated updater, gixed a further 62 items This brings the batches in radtown to around 2300, a saving of around 700
17 Days Ago
Slight value tweaks
17 Days Ago
Greatly buffed rad amount from sprinklers by over 70% This makes it high enough to lightly affect full kits
17 Days Ago
Buffed the amount of rads given by splashes of radioactive water by 40%
17 Days Ago
Prevent Bunker Entrances being valid targets for heli crash
17 Days Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
17 Days Ago
Added a warning to the RendererBatch component if a mesh has been assigned that is not compatible with renderer batching Checks for submeshes, vert counts and r/w status Added a tool in "Tools/Optimize/Find RendererBatch not marked read write/Fix" that will enable r/w on any models in the scene that are otherwise compatible with batching Ran this on radtown, picked up 177 objects S2P radtown
17 Days Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
17 Days Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
17 Days Ago
Logo Update
17 Days Ago
Set up some audio mixer channels