197,741 Commits over 4,140 Days - 1.99cph!

17 Days Ago
Sail and steering wheel bounds cleanup
17 Days Ago
merge from main
17 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
17 Days Ago
Missed files
17 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
17 Days Ago
Setup some basic steering wheel visual turning
17 Days Ago
Floating cities progress / visual test for the security tower area
17 Days Ago
oil rig legs fixes
17 Days Ago
HTTP image supports duplicating an image to an secondary image/rawimage
17 Days Ago
added camera animation to mini crossbow reloading
17 Days Ago
17 Days Ago
Merge from parent
17 Days Ago
Merge from main
17 Days Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
17 Days Ago
Clean: remove unused static Tests: none, trivial change
17 Days Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
17 Days Ago
Clean: unused usings Tests: none, trivial change
17 Days Ago
Merge: from main Tests: editor builds
17 Days Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
17 Days Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
17 Days Ago
merge from discord_sdk_1.2
17 Days Ago
trawler ship materials and models progress
17 Days Ago
merge from hackweek_fps_logging
17 Days Ago
merge from menu_fps_cap_fix
17 Days Ago
merge from purifier_waterloss_fix
17 Days Ago
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17 Days Ago
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17 Days Ago
Merge from vine_data_fix
17 Days Ago
Update x marker data for VineSwingingTree02 and 03
17 Days Ago
Updated battery search mission to require 3 batteries
17 Days Ago
Compile fixes
17 Days Ago
Merge from main (NPCTalking conflicts)
17 Days Ago
Merge from frontier_external_fixes
17 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
17 Days Ago
Merge from main
17 Days Ago
Merge from computerstation_reskin_fix
17 Days Ago
Merge from main
17 Days Ago
Merge from team_invite_changes
17 Days Ago
Fix auto turret auth not working
17 Days Ago
Merge from main
19 Days Ago
Resource dispensers respect max stack size
19 Days Ago
merge from new_menu
19 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
19 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
19 Days Ago
Remove leftover debug print
19 Days Ago
Merge from trimmed_asset_warmup
19 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()