242,245 Commits over 3,867 Days - 2.61cph!

16 Days Ago
Show vending machine names in the F1 UGC panel
16 Days Ago
Remove unused SpeculativeContact stuff
16 Days Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
16 Days Ago
Added Fishing SFX First Pass on Fishing Minigame Updated SpriteTools Updated Fishing Minigame, now has results state. Difficulty varies a bit more. https://files.facepunch.com/CarsonKompon/2024/October/08_22-32-MatureAmericancrow.mp4 Added a ton of different fish with different rarities Fixed Item imgs not being contained properly, ParsedLabel has default formatting
16 Days Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
16 Days Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
16 Days Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
16 Days Ago
NRE fix in SpriteEditor Preview when no icon exists
16 Days Ago
Parent merge
16 Days Ago
Merge from main
16 Days Ago
Merge from radtown_monument_fixes
16 Days Ago
Backups
16 Days Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
16 Days Ago
magnum ragdoll zombie attack anim soldier melee anim collider changes
16 Days Ago
Clothing Update
16 Days Ago
Added CanFish to ItemResource. Items can be found randomly from fishing. Bobber now has a quick animation when there's a bite. Clicking during the timer will initiate catching state. https://files.facepunch.com/CarsonKompon/2024/October/08_18-19-WarmSalamander.mp4
16 Days Ago
Load sound settings on start
16 Days Ago
Updated Fishing Rod sprite to include the bobber, updated LineRenderer to match line colour in sprite/palette Create Sprites for a bunch of fish/fishing loot Created SpriteResources for all the fish Added ItemResource.IsSubstituteFor. Allows all grass types to be used for the same recipe Relic now adds itself to your Journal upon the first use Improved Fishing Rod visuals and made it more cohesive to the artstyle
16 Days Ago
Remove overriding SkyIndirectLighting to false in hammer maps, a lot of public maps are built without lighting and rely on IBL to have ambient lighting, we don't have a good way to tell if a map has baked lighting on MapLoader, better to just keep this on and let artist elect if they want IBL lighting by themselves
16 Days Ago
Add Surface.RollingResistance https://files.facepunch.com/layla/1b0811b1/sbox-dev_JICzg1spr4.mp4
16 Days Ago
Added ballista seat, prefabs setup
17 Days Ago
Fix Tile NREs in Dev scene Adjust island layout, add more Relics Adjust player layer distances/visuals Added Fishing Rod & Fishing Skill. Fishing rod will place bobber at fishing spot and draw line to it. Animations for casting/reeling.
17 Days Ago
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17 Days Ago
Obsolete Surface.Dampening, unused, never has been
17 Days Ago
Reduce saverestore buffer to 12M to match x86-64 Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup
17 Days Ago
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17 Days Ago
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17 Days Ago
Localization Support for Options (#2129) * Localization Support for Options - Legal * Add files via upload
17 Days Ago
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17 Days Ago
viewmodel updates
17 Days Ago
Reduce wolf flee speed
17 Days Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
17 Days Ago
Ballista prefab setup, code baseline
17 Days Ago
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17 Days Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
17 Days Ago
Gesture test
17 Days Ago
Same treatment for VM weapon flashlight
17 Days Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
17 Days Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
17 Days Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
17 Days Ago
Compile fix
17 Days Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
17 Days Ago
Partial modifier and RPC build
17 Days Ago
- Scene updates - Prefab properties populated - Manifest
17 Days Ago
Fix NRE updating recent scene list
17 Days Ago
Updated Menu Avatar Scene so it doesn't use missing materials
17 Days Ago
Merge fixes
17 Days Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
17 Days Ago
Balloon platform
17 Days Ago
radtown_spline_fixes -> main