125,568 Commits over 4,171 Days - 1.25cph!

6 Months Ago
Implement route to manually refresh premium status
6 Months Ago
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6 Months Ago
Merge from horse_handcuff_fix
6 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
6 Months Ago
Merge from vehicle_optim
6 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
6 Months Ago
Merge from main
6 Months Ago
Merge from repair_bench_redirect_fix
6 Months Ago
Fixed being able to apply same redirect skin twice
6 Months Ago
Merge from repair_branch_redirect_fix
6 Months Ago
More init refactoring, should support proc gen placement now (in theory)
6 Months Ago
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6 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
6 Months Ago
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6 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
6 Months Ago
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6 Months Ago
HBHF emission polish & light radiation.
6 Months Ago
Progress / lotsa material and texture performance optimizations.
6 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
6 Months Ago
Viewmodel setup
6 Months Ago
Increase coarse cull epsilon, and improve debug logs
6 Months Ago
Spawn at the correct position + rotation
6 Months Ago
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6 Months Ago
test
6 Months Ago
Scene change
6 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
6 Months Ago
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Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
6 Months Ago
Proper throw setup with eye position validation and racyast before throwing
6 Months Ago
merge from premium_servers
6 Months Ago
subtracting disable_premium
6 Months Ago
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6 Months Ago
gantry kit
6 Months Ago
Change 4883 texture metadata for streaming
6 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
6 Months Ago
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6 Months Ago
Various fixes to the texture optimisation tools
6 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
6 Months Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
6 Months Ago
merge from main
6 Months Ago
Increase static bite hitbox
6 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug