243,803 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Codegen VehicleChassisVisuals work around
5 Months Ago
Initial work on force mounting restrained players
5 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
5 Months Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
5 Months Ago
Use a ManualResetEvent in TestSubFileSystem.TestWatcherCaseSensitive A bit friendlier for CI runners
5 Months Ago
added 12g shell eject for Spaghelli needs work still
5 Months Ago
added 12g_eject might need cleanup
5 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
5 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
5 Months Ago
added 556_ejectbrass particle changes to 9mm_ejectbrass
5 Months Ago
map updates
5 Months Ago
added 556 casing eject for M4
5 Months Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
5 Months Ago
flashbang explosion addition and setup
5 Months Ago
Lowered centre of mass
5 Months Ago
merge fixes
5 Months Ago
Merge main -> Bikes
5 Months Ago
Manifest update and minor test map corrupted reference fix
5 Months Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
5 Months Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
5 Months Ago
All first-person animgraphs: more replication of newly-updated shared components
5 Months Ago
Support tga and psd image loading Bring back image asset preview with fixed tga and psd support https://files.facepunch.com/layla/1b2111b1/sbox-dev_t0gYLg8tdd.mp4
5 Months Ago
Merge Bikes -> main
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691
5 Months Ago
Disable motorbike sand spin Play On Show
5 Months Ago
FPArms: move_groundspeed to move_bob (0,1)
5 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
5 Months Ago
Improved bike collision ragdoll physics
5 Months Ago
Add hc1_hide_flashbang_overlay
5 Months Ago
All first-person animgraphs: fixed accidental 1001 instead of 1 on move_bob + removed 2nd setting on ironsights (it's now either disabled or enabled... but it's still an int)
5 Months Ago
Update fpxr.lib
5 Months Ago
Disable WholeProgramOptimization
5 Months Ago
Avoid calling Path.GetFullPath for already-rooted paths Fixes TestSubFileSystem.TestWatcherCaseSensitive
5 Months Ago
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5 Months Ago
Don't need move_groundspeed here
5 Months Ago
Allow ADS when reloading
5 Months Ago
Ignore case where bullet trace distance would be zero (?)
5 Months Ago
Missing semicolon! Is this programming day 1?
5 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
5 Months Ago
Add a forward force to the ragdoll when player dies from bike collision
5 Months Ago
No need for manual offset for USP
5 Months Ago
Reduce left right wobble Debug logs for brakes/indicators
5 Months Ago
Set up move_bob parameter
5 Months Ago
Failing test for watching a SubFileSystem involving case sensitivity Watcher events get silently discarded if all conditions are met: * SubFileSystem was created with incorrect case * Changed file path includes a ~ * Any segment of changed file path is short enough to possibly be a SFN
5 Months Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
5 Months Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
5 Months Ago
Merge from main
5 Months Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698