243,814 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fixed sidecar impacts not damaging the bike
5 Months Ago
Add bikes to the All Vehicles group on my test map
5 Months Ago
Don't transform rigidbody physics on interp transform change (why are we calling this?) we only want to directly set physics body transform if someone directly changed the game object transform !! Move collider keyframe body move to fixed update
5 Months Ago
Remove sidecar model from playground scene. Looks like added by mistake in 99319
5 Months Ago
Merge from main
5 Months Ago
Dir changes
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Merge from tribicycle4k
5 Months Ago
Merge from sidecar4k
5 Months Ago
Merge from motorbike4k
5 Months Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
5 Months Ago
Sidecar physics fixes
5 Months Ago
Merge Bikes -> main
5 Months Ago
EditorPreferences.CameraZNear minimum range 1 please stop Resolves Facepunch/sbox-issues#5696 Box select works in ToolVis modes (ui_cssbox shader) Resolves Facepunch/sbox-issues#5699
5 Months Ago
Fixed unassigned sidecar LODs
5 Months Ago
Fix compile error from "fix_shipping_container_batching"
5 Months Ago
Compile fix for TriggeredEvent
5 Months Ago
merge from fix_shipping_container_batching -> main
5 Months Ago
Merge Bikes -> main
5 Months Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
5 Months Ago
Updated DraculaCape with new settings
5 Months Ago
v_m4a1: parameter rename & update to latestversion of jump/airborne/land group
5 Months Ago
v_spaghellim4: update to new version of jump/airborne/land group v_spaghellim4: move_groundspeed to move_bob
5 Months Ago
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5 Months Ago
v_m4a1: update shared airborne reference
5 Months Ago
v_usp: big rework of just about everything (added ironsights, improved animgraph bits ported over from other graphs, improvements to existing animations, changed idle poses).
5 Months Ago
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5 Months Ago
How'd this guy get here?
5 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
5 Months Ago
Stash
5 Months Ago
merge from main -> fix_shipping_container_batching
5 Months Ago
merge from native_memory_stream -> aux2
5 Months Ago
Merge from main -> aux2
5 Months Ago
Can cancel slam with a jump + camera rotation set on start Level door prefab + hub
5 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
5 Months Ago
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5 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
5 Months Ago
v_mp5: overhauled jump/airborne/land logic & animations (coming from a pending USP rework, which itself grabbed bits from the Citizen graph... reduce, reuse, recycle, etc.)
5 Months Ago
FPArms: improved shared jump/airborne/land animations
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
5 Months Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
5 Months Ago
material stacks addition
5 Months Ago
Fixed doors returning wrong total line anchors count
5 Months Ago
material stack meshes Merge branch 'main' of sbox-assets
5 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
5 Months Ago
Setup most of the base to handle indicator blinking
5 Months Ago
v_mp5: rename move_groundspeed (which controls the run/sprint movement additives) to move_bob, and it's now a 0-1 float instead of a previously arbitrary 0-100
5 Months Ago
Possible fix for some code changes being ignored when using VS Facepunch/sbox-issues#5683