243,788 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Some sound effects didn't save their settings
5 Months Ago
Make sure the first time a sound is played, random is actually random, not starting at zero, only forward and backward start at zero
5 Months Ago
Support SoundEvent selection modes (forward, backward, random, random exclusive)
5 Months Ago
Bone null checks in TryGetBoneTransform
5 Months Ago
merge from monument_scenes -> aux1
5 Months Ago
merge from optimize_prewarm_doors -> aux1
5 Months Ago
SkinnedModelRenderer - add string based bone getters Fix GetPlayerStats caching wrong LocalFileSystem cleanup
5 Months Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
5 Months Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
5 Months Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
5 Months Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
5 Months Ago
Bounce improvements.
5 Months Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
5 Months Ago
Fixes for issues. Iterated on coax.
5 Months Ago
Merge Phrases
5 Months Ago
Update phrases
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Regen manifest
5 Months Ago
merge from native_memory_stream -> aux1
5 Months Ago
merge from detach_monument_children -> aux1
5 Months Ago
Add convar to toggle DetachMonumentChildren - enabled by default
5 Months Ago
Merge from main -> native_memory_stream
5 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
merge from audio_import_music_clips -> aux1
5 Months Ago
Update import settings of audio
5 Months Ago
Travelling Vendor -> Main
5 Months Ago
Update shaders with stencil state versioning https://files.facepunch.com/sam/1b2111b1/ZCuq7swn9v.png
5 Months Ago
Ready to go
5 Months Ago
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5 Months Ago
Merged Jarryd's TerrainHeightSet changes
5 Months Ago
Removed terrain filters from cliff prefabs
5 Months Ago
Cherrypicked server override fix
5 Months Ago
Cherrypicked VehicleChassis Workaround
5 Months Ago
Cherrypicked event compile fix
5 Months Ago
Fixed codegen errors
5 Months Ago
Fix preload setting not being preserved after unity 2022
5 Months Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
5 Months Ago
Merge Main -> Travelling Vendor
5 Months Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
5 Months Ago
Hill cliffs test
5 Months Ago
Reverse-Z Compatibility: Serialize depth stencil state version and reverse the depth comparison of old shaders
5 Months Ago
Fixed wire isolation resetting itself when looking away
5 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
5 Months Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
5 Months Ago
a start on set dressing the storage warehouse.
5 Months Ago
Adjusted wheel collider values. Appears to be more stable overall
5 Months Ago
Generate AssemblyDefinitions
5 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
5 Months Ago
tdm map Further adjustments to the layout and design Merge branch 'main' of sbox-hc1