243,818 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
5 Months Ago
Add empty action states to input arrays after loading bindings
5 Months Ago
5 Months Ago
some terrain sculpting to accentuate grassy areas
5 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
5 Months Ago
Missing files
5 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
5 Months Ago
fixed culling side wrong on light fixture transparent materials
5 Months Ago
fixing some materials switches that were the result of meshlod changes
5 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
5 Months Ago
merge from black bin fix
5 Months Ago
backup
5 Months Ago
Fixed small and medium non-animated neon signs culling issue
5 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
5 Months Ago
HostSync Equipment.OwnerId
5 Months Ago
Merge from main
5 Months Ago
Don't assign default life state
5 Months Ago
blackbin model gap fix + rotation fix
5 Months Ago
merge from serverevent_commands
5 Months Ago
Fixed server build errors
5 Months Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
5 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
5 Months Ago
Compile fix
5 Months Ago
Player Teleport Hub world wip
5 Months Ago
5 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
5 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
5 Months Ago
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5 Months Ago
No need to have multiple screen panels here
5 Months Ago
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5 Months Ago
.mat missing fix
5 Months Ago
merge from savas_cull - minor loadtime and memory savings
5 Months Ago
Formatting fix
5 Months Ago
5 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
5 Months Ago
Merge issues fixed
5 Months Ago
de_refinery updates
5 Months Ago
Use camera frustum depth for dragdrop trace, fixes Facepunch/sbox-issues#5678
5 Months Ago
Initial flashbang prefabs Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang Sound effect Explode sound Fix resume of flashbang effect Add freeze frame overlay to flashbang Capsule flashbang collider Merge pull request #128 from Facepunch/flashbang Flashbang
5 Months Ago
Capsule flashbang collider
5 Months Ago
Fix resume of flashbang effect Add freeze frame overlay to flashbang
5 Months Ago
Change default PriceDecreaseAmount to 5% (was 10)
5 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
5 Months Ago
Fixed T color
5 Months Ago
reduce jump power from 320 to 290
5 Months Ago
Warn when a FileSystemWatcher emits an error This can happen when the internal buffer is exceeded, causing changes to be dropped.
5 Months Ago
use Color32 instead of Color for team colors
5 Months Ago
Turn on SSAO again
5 Months Ago
Increase/Decrease grid size shortcuts were the wrong way around Add grid axis selection in perspective viewport Shutdown Tools properly on launcher exit Add Close On Launch option to launcher fix debug compile Simplify how RecentScenes works Load editor MRU and tags after all assets have been imported Move Scene.Save to EditorSession.Save, update scene name/path on saveas, record asset as opened Loading a prefab in editor loads the cloud assets
5 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat