243,818 Commits over 3,898 Days - 2.61cph!
Fix possible marker NRE
Fix EquipmentOverlay NRE
Fixed CameraController NRE
Crosshair NRE fixes
Possible ViewModel NRE fix
Add empty action states to input arrays after loading bindings
some terrain sculpting to accentuate grassy areas
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
Coastal cliff progress / generated all coastal cliffs
File cleanup
fixed culling side wrong on light fixture transparent materials
fixing some materials switches that were the result of meshlod changes
Can now use the radial menu option to remove handcuffs from a sleeping player
Fixed small and medium non-animated neon signs culling issue
Fixed sleeping handcuffed players not being fully lootable.
Moved some existing code to an interface.
HostSync Equipment.OwnerId
Don't assign default life state
blackbin model gap fix + rotation fix
merge from serverevent_commands
Fixed server build errors
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
Player Teleport
Hub world wip
Renamed CargoShipTest to CargoShip
Renamed TestRidableHorse to RidableHorse
deleted ShipLightTest.prefab - old, outdated, loadtime impact
No need to have multiple screen panels here
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merge from savas_cull - minor loadtime and memory savings
Revert changes to body visibility, was causing too many issues - need to rethink it
Use camera frustum depth for dragdrop trace, fixes Facepunch/sbox-issues#5678
Initial flashbang prefabs
Flashbang Effect component stub
Basic overlay + bloom effect
Extra effects
Dsp (use weird.4 for now?)
Only apply flashbang effects if we see the flashbang
Sound effect
Explode sound
Fix resume of flashbang effect
Add freeze frame overlay to flashbang
Capsule flashbang collider
Merge pull request #128 from Facepunch/flashbang
Flashbang
Capsule flashbang collider
Fix resume of flashbang effect
Add freeze frame overlay to flashbang
Change default PriceDecreaseAmount to 5% (was 10)
tricycle and bicycle 4k cinematic textures and materials for paddy
reduce jump power from 320 to 290
Warn when a FileSystemWatcher emits an error
This can happen when the internal buffer is exceeded, causing changes to be dropped.
use Color32 instead of Color for team colors
Increase/Decrease grid size shortcuts were the wrong way around
Add grid axis selection in perspective viewport
Shutdown Tools properly on launcher exit
Add Close On Launch option to launcher
fix debug compile
Simplify how RecentScenes works
Load editor MRU and tags after all assets have been imported
Move Scene.Save to EditorSession.Save, update scene name/path on saveas, record asset as opened
Loading a prefab in editor loads the cloud assets
radtown storage warehouse:
added lod2 and fixed roofing mat