243,814 Commits over 3,898 Days - 2.61cph!

5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
5 Months Ago
Extra map markers
5 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
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More hub world progress
5 Months Ago
Add Application.HoveredWidget Hide EngineOverlay if the game isn't visible Fix SceneViewport hasmouseinput logic
5 Months Ago
usp ref fix
5 Months Ago
texturing updates
5 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png
5 Months Ago
latest handcuff viewmodel animations
5 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
5 Months Ago
weapon view punch adjustments
5 Months Ago
Fix case sensitivity of UPath.IsInDirectory on Windows This was causing some FileSystemWatcher events from a SubFileSystem to get dropped. Facepunch/sbox-issues#5683
5 Months Ago
Fix case sensitivity of UPath.IsInDirectory on Windows This was causing some FileSystemWatcher events from a SubFileSystem to get dropped.
5 Months Ago
Add Transform.ForwardRay Fix editor not finding resources in libraries Add GameObject.Clone( prefabPath ) Add copy/paste by right clicking property labels Can set animgraph bool params using numbers GameEditorSession stores the session that spawned it Add SceneEditorSession.Resolve, GetParentSession Can right click properties in game session and apply their tweaked values to editor session
5 Months Ago
Don't show the fallback logo as the server's logo on modals when the server has no logo set Upgrade to Expo SDK 48 Update actions More actions updates Try again Again Increase max heap size while building app Rewrite ToggleSwitch component using modern reanimated Move VendingMachineIcon component to the correct folder Install skia Progress stripping out reanimated v1 map code More, but stuck for now because I can't get Skia to load the map image Github actions tweak Show icon for above ground train tunnel links Upgrade to Expo SDK 49 Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time Add basic pan and zoom Some progress Pan/zoom mostly working now Got monument map markers working Finish up the rest of the markers Implement following the player Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?) Fix pinch gesture not disabling follow player Upgrade to Expo SDK 50 Needed to force webidl-conversions to 7.0.0 to get it working due to 6.1.0 referencing SharedArrayBuffer Map grid fixes Migrate from sentry-expo to @sentry/react-native Upgrade to Expo SDK 51 Fix device list freezing the entity list array etc and breaking things Missed file Update react-class-model Merge branch 'skia-map' Update nodejs for actions Yarn lockfile changes Add apple privacy manifest stuff, version bump Fix push notifications after SDK upgrade? Extra logging to troubleshoot opening notifications More logging Maybe fix tapping on notifications not doing anything when the app is killed Even more logging Update items Items again, this time hosted on our cdn instead of packaged in the app because we blew through expo's file limit Update translations Fix cameras list breaking for the same reason as the devices list Make sure pointer events are disabled on the alpha banner Fix camera edit modal being very broken after upgrades Fix train tunnel icons not showing on the map Bit of optimizations for the map Version bump Use a new push kind to support FCM v1 for android Merge branch 'master' into release
5 Months Ago
Use a new push kind to support FCM v1 for android
5 Months Ago
Scene view: proper icons for layout buttons Facepunch/sbox-issues#5676
5 Months Ago
Ticket decals use correct shader
5 Months Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish
5 Months Ago
uv2 tweaks for emissive
5 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
5 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
5 Months Ago
added @benobox 's flashbang burn screenfx
5 Months Ago
If value is already IPingReceiver we don't need to search the hierarchy
5 Months Ago
It's possible for Components to be null if a Component is no longer valid (GameObject = null)
5 Months Ago
Only the host should handle trigger enter logic in Extractionpoint
5 Months Ago
Pass in IPingReceiver id if exists into Ping RPC - check if passed target value is valid in setter
5 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
5 Months Ago
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5 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
5 Months Ago
OpenXR backend for VR (#1600)
5 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
5 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
5 Months Ago
Fixed anarchist team colour being too dark
5 Months Ago
New cash point spots and extracts
5 Months Ago
Function rename
5 Months Ago
Fix minimap renderer nre in editor
5 Months Ago
Added AddToHeight to all coastal cliffs
5 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
5 Months Ago
Treat Facepunch.XR fail results as warnings Update Facepunch.XR to 1.0.0
5 Months Ago
waste bin assets
5 Months Ago
Add slight jigglebone to mounted primary weapons
5 Months Ago
Fix not checking that directory exists AggregateFileSystem: Normalize the search pattern before searching child filesystems Merge pull request #58 from Facepunch/agg-enum-speedup Speed up EnumeratePathsImpl in AggregateFileSystem For performance reasons, `MountFileSystem`/`AggregateFileSystem` are no longer thread safe when modifying their mounts/filesystems. Remove usage of lock to improve performance. Breaking change: `MountFileSystem`/`AggregateFileSystem` when enumerating files are no longer discarding files with different case sensitive names. Previously `a.txt` and `A.txt` would be considered as a same file. Add new `IFileSystem.EnumerateItems` to optimize scanning by fetching important attributes along the scan (e.g length, file or directory...etc.) Bump to 0.12.0 Fix PhysicalFileSystem on .NET Framework 4.* Merge pull request #60 from Jcw87/physical-net40 Fix PhysicalFileSystem on .NET Framework 4.* Fix coverage in ci Update Zio.Tests with latest coverlet and Test Sdk Remove support for netstandard1.3 Bump to 0.13.0 Update NuGet packages and tests to net6.0 Don't throw on `fs.CreateDirectory("/")` (#61) Add some missing tests for AggregateFileSystem Fix AggregateFileSystem not following fallbacks (#64) Bump to 0.14.0 Use MinVer Update ci to use dotnet-releaser Update ci badges Fix ci with dotnet-releaser when secrets are not available Fix ci with dotnet-releaser when secrets are not available (bis) Use bash with dotnet-releaser in GitHub Action add ZipArchiveFileSystem remove unreachable code change Pair to non generic and rename to EntryState use Interlocked incremement and decrement for EntryState,Count add _openStreamsLock and remove redundant Interlocked de/increments Merge pull request #65 from jakubqwe/ZipArchive add ZipArchive support Add support for net6.0 Update dependencies Update tests for net6.0 Update doc readme for NuGet packaging Update doc readme Made compressionlevel configurable for ZipArchiveFileSystem Merge pull request #68 from Draddy1911/compressionlevel-changeable Made compressionlevel configurable for ZipArchiveFileSystem Fix issue #70, do not allow control characters in path Fix security issues with filesystems, 2nd attempt (#70) Correction GetFirstDirectory Update UPathExtensions.cs Update with use of offset Correction first directory offset Added tests for extension Correction offset Merge pull request #72 from ykafia/ykafia-patch-extension Correction GetFirstDirectory Use C# 10 [Zio] Use file-scoped namespaces [Zio.Tests] Use file-scoped namespaces Merge pull request #73 from carbon/fsn Use file-scoped namespaces Update to net7.0 Remove support for net40 net45 UPath performance improvements (#77) * UPath performance improvements * revert public API changes * missed the documentation tags * restore exception behaviour --------- Co-authored-by: Sandro Bollhalder <sandro.bollhalder@roche.com> Update readme Update readme about net7.0 SDK Improve Code Quality (#80) * Make TextSlice readonly * Update IFileSystem to use file-scoped namespaces * Make NodeResult readonly and pass by reference * Replace NET45 symbol with NETFRAMEWORK * Remove redundant scope * Eliminate a few allocations in ZipArchiveFileSystem and seal private classes * Improve nullability annotations Update tests to .NET 8 + update package dependencies Add nuget.org only config Update ci.yml with nuget config Update readme.md Fix changing directory times Merge pull request #84 from GerardSmit/fix/directory-dates Fix changing directory times Add symlink support Add symlink delete test Add ResolveLinkTarget Refactor ResolveLinkTarget to TryResolveLinkTarget Fix XMLDoc Fix MountFileSystem implementation Add SubFileSystem test Fix tests Fix Linux unit tests Add CI for Linux Fix CI errors Skip SetCreationTime on Linux Fix Dispose Exception by bumping xunit.runner.visualstudio Merge pull request #87 from GerardSmit/fix/linux-unit-tests Fix Linux unit tests Fixed ZipArchiveFileSystem and project warnings Move InternalZipEntry Pass UPath to GetEntry Add extra tests Reduce allocations in UPath.Combine Merge pull request #85 from GerardSmit/feature/symlink Add symlink support Merge pull request #88 from GerardSmit/fix/zip-archive Fixed ZipArchiveFileSystem and project warnings Merge pull request #89 from GerardSmit/fix/upath-combine-allocation Reduce allocations in UPath.Combine Update readme.md Merge branch 'xoofx:main' into master
5 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
5 Months Ago
5 Months Ago
Add empty action states to input arrays after loading bindings
5 Months Ago
some terrain sculpting to accentuate grassy areas