136,343 Commits over 4,293 Days - 1.32cph!

22 Days Ago
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
22 Days Ago
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22 Days Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
22 Days Ago
merge from main
22 Days Ago
fix handmade shell not having subtype for ammo indicators
22 Days Ago
Tests: add ItemContainer.TestOnCycle test Tests: ran unit tests
22 Days Ago
Fixed an oversize gib in explosives box
22 Days Ago
Paintball overalls - Models/prefabs/materials/world models
22 Days Ago
Added support for 2 toggleable decal layers on the standard shader as shader features, meaning we no longer need the StandardWithDecal and StandardWithTwoDecal shaders
22 Days Ago
3p wallpaper anims edited
22 Days Ago
Optimize npc door opening logic, could save up to 0.1ms in best case. Also fixes bugs where doors wouldn't open, or too late.
22 Days Ago
S2P both oil rigs Codegen
22 Days Ago
merge from naval_update keep source on the oilrig scenes
22 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
22 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
22 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
22 Days Ago
Bugfix: when player disconnects, ensure we destroy relevant occlusion groups - destroy local group if no local participants present - remove destroyed participant from other occlusion group member's groups Tests: 2p on Craggy in different cells - get 2nd player to disconnect, then kill sleepers. 1st player walks into the cell - no more NREs. Ran usual occlusion checks (fly away and back, hide behind terrain)
22 Days Ago
Update navigation obstacles (s2p) in launch site
22 Days Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
22 Days Ago
Fix NRE
22 Days Ago
autoturret_improvements -> main
22 Days Ago
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
22 Days Ago
autoturret_improvements -> main
22 Days Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
22 Days Ago
Update navigation obstacles (s2p) in missile silo
22 Days Ago
Update navigation obstacles (s2p) in outpost
22 Days Ago
Update navigation obstacles (s2p) in water treatment plant
22 Days Ago
Update navigation obstacles (s2p) in trainyard
22 Days Ago
Update navigation obstacles (s2p) in excavator
22 Days Ago
Update navigation obstacles (s2p) in arctic base
22 Days Ago
Update navigation obstacles (s2p) in airfield
22 Days Ago
Update navigation obstacles (s2p) in military tunnels
22 Days Ago
crypt building skin atlas textures and material setup
22 Days Ago
Component box tools LOD3 tweaks
22 Days Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
22 Days Ago
main -> autoturret_improvements
22 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
22 Days Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
22 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
22 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
22 Days Ago
Merge from client_performance_session_fix
22 Days Ago
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22 Days Ago
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22 Days Ago
Animator adjustments for binoculars
22 Days Ago
Binocular animation polish pass
22 Days Ago
Merge from main
23 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
23 Days Ago
merge from main
23 Days Ago
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23 Days Ago
Fixed being able to deploy objects on the top of the small ramp