134,342 Commits over 4,262 Days - 1.31cph!

33 Days Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
34 Days Ago
Redo confetticannon.deployed renderer simplification
34 Days Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
34 Days Ago
Merge from mute_dialog_warning_fix
34 Days Ago
Merge from heli_fixcars_changes_2
34 Days Ago
Merge from cargoship_updatemovement_nre_fix
34 Days Ago
Merge from deleteentitiesbyshortname_fix
34 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
34 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
34 Days Ago
Fix MountedWeaponSeat client compile error
34 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
34 Days Ago
Use no displacement version of ground plants for floating city pot plants
34 Days Ago
Add a vehicle world collider to the plank
34 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
34 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
34 Days Ago
- Re-setup, will need wes to fix the rest
34 Days Ago
naval_update -> Cannon_Animation
34 Days Ago
Add reset trigger support
34 Days Ago
pt_boat_polish_pass_2 -> naval_update
34 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
34 Days Ago
merge from naval_update/deep_sea
34 Days Ago
merge from deepsea_generation_tweaks
34 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
34 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
34 Days Ago
S2P + HLOD all floating cities
34 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
34 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
34 Days Ago
Remove boat door from tutorial
34 Days Ago
Tweaked deep sea generation, entities are more clustered
34 Days Ago
merge from naval_update
34 Days Ago
merge from boat_building
34 Days Ago
compile fix
34 Days Ago
Merge from extended_decay
34 Days Ago
Reset decay when converting to editable
34 Days Ago
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34 Days Ago
WIP on standardized object health display conditions
34 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
34 Days Ago
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34 Days Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
34 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
34 Days Ago
naval_update -> pt_boat_polish_pass_2
34 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
34 Days Ago
Scene2prefab
34 Days Ago
Fixed mounting issues on sofa in the casino
34 Days Ago
Boat damage cooldown fix
34 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
34 Days Ago
merge from main/naval_update
34 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
34 Days Ago
merge from boat_building
34 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat