255,323 Commits over 3,990 Days - 2.67cph!
Physics grabber uses fixed smooth time
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
- Added box collision to all 3 panes of the drawbridge
- Stop self collision
- Drawbridge Extend/Retract ability now supported by animated building block
- Fixed animator issues
- Recalculate bounds
stickybomb
materials and textures
setup viewmodel and scripts
merge from hackweek_automatedtesting
Clean: removing hanging meta files that I've commited earlier
Tests: open editor
Merge: from main
Tests: none
tile sets, materials, extra credit map, player camera tweaks, chevron decal, abandoned lot map base(wip), shipping container model tweaks,
Removed rocket scenarios parameter codegen, not needed anymore
Restored rocket tests that required editor stuff to run
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
Test methods can now have more than one parameters
Updated all tests attributes
Fix dragging rigid body speed regression
https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
merge from bike_ragdoll_fixes
TestListExporter now serializes all test parameters and put them in the json
Tests with dynamic parameters no longer need to retrieve them at runtime
- so we can now use editor code to set tests dynamic parameters
- tests will execute faster
also added TestDescription attribute
Merge from presets_editor/quality
Fix CS:S not mounted warning (#2204)
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
Remove weapon_cubemap localizations
It's an internal weapon that never appears in anywhere user accessible.
merge from triangle_planter
Techtree0 vanilla and primitive updated
Merge: from hackweek_serverprofiler_memory
- Records allocations from all threads
- Displays allocations on separate thread tracks + a graph of total allocations per thread
- Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto
- Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated.
- Graphs of working set and virtual set memory for the entire process
Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
New bloom preset
Do not include notifications library in menu state
Case insensitive lua_run code keyvalue
Fixed Lua errors with drive library on Camera entity from Sandbox
Fixed hoverball toggle button not functioning
Undo system localizations
Improve handling of localized spawnmenu categories
Preserves alphabetical ordering
Added "hostile" option to npc_citizen
Updated MdlPicker layout in engine tools (Hammer)
gave rc drones a grenade inventory and the ability to drop grenades out of it
Get rid of WIP SpringDamper implementation
Clean: removing unnecessary using
Tests: compiled in editor
Unlocking planter large unlocks planter triangle at research bench
Clean: deleting empty folder
Left-over from the old merge that I didn't clean up properly
Tests: none
Update screenspace_general shader with some CS:GO features
Removes $X360APPCHOOSER (Use $VertexColor)
Adds $VERTEXSHADER
Added most CS:GO params except for C4* and C5* params
Update: ServerProfiler - switching to release libs (10b88e05)
Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
Make SpringDamp / SmoothDamp frame rate independent
Fixes #1819
Add spring damper tests, attach a plot .svg if a test fails
https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
Teddy Bear costume folder adjustments and .clothing file setup
Triangle planter crafting pass
SRCDS colors for Linux & 24 bit colors
Tools: try searching for gameinfo relative to the .exe if not found
Allows BSPZIP (and probably others) to run from scripts outside of the game directory without additions params
"Fix" an infinite loop in memory allocation by exiting w/ message
"fix" an infinite loop in memory allocator (CUtlMemory) by exiting the program with a warning if it is hit.
Fixed crash with net_showmsg
Fixed hoverball's toggle key not functioning
Localization for built-in undo actions
Potentially breaking change: Internal undo names changed!
Also fixes undo text being processed twice for certain undo actions
Adds localization for entities spawned by Sandbox tools (names)
Added `hostile` keyvalue to npc_citizen
Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun.
Fix queued rope renderer running out of memory with SuperDOF
Hammer: Merged some under the hood changed from CS:GO
Also fixed ray-traced preview crashing
Hammer: Updated Options tabs to fit more data
Added build date to Hammer's About dialog
Hammer: When copying game configs, ask for a new name
Hammer: Updated icon to be higher quality and have GMod colors
Hammer: Switch to CmdSeqDefault.wc (like CS:GO)
When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs.
Tweak Hammer splash image & exe info
Hammer: Expand Object Bar by 20px to fit visgroups
To VisGrouos without a horizontal scrollbar
Hammer: Increase default size of Entity Help window
Fix a stack overflow in TextEntry scrolling
Minor cleanups
Added support for %CompileNoShadows (VBSP)
Include Episode 1 barney model as override
It appears to have all the animations from base Half-Life 2.
Added "owner" argument to SWEP:OnDrop
Added shader name to "failed to create shader"
Added Player:ExitLadder
Remove unintended/possibly breaking changes
Menu: Do not include notifications library
Minor cleanups
Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs
Fixed client crashes with portal entities
Merge: from main
Tests: none
- Add retract/extend mode
- Add menu items
- Wire it into animation controller
- Codegen
Electrical branch name is now clamped on the server side.
Entering more then 25 characters will now default to "Name".
Clean: remove a couple unnecessary TODOs
Tests: none, trivial change
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod
Think I didn't have enough sleep when I was writing it at first.
Tests: exported snapshot in editor on Craggy