242,325 Commits over 3,867 Days - 2.61cph!

23 Days Ago
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23 Days Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
23 Days Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
23 Days Ago
Prevent processing any snapshot information from an old owner. Ensure interpolation clear flag is sent when dropping ownership and interpolation is cleared when ownership is changed at all. This resolves a lot of issues in Walker when picking up / dropping / throwing objects.
23 Days Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
23 Days Ago
Added siege tower Baseline, prefabs
23 Days Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
23 Days Ago
Merge from main -> full_server_demo_client_reader
23 Days Ago
Fixed Tree Spawns Fix Grass Spawns
23 Days Ago
gun barrel pos shotgun selection box more selection
23 Days Ago
Camera tweaks
23 Days Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
23 Days Ago
merge from main - RC
23 Days Ago
Fixed Panel.Exec not working on SetHTML'd HTML panels
23 Days Ago
Full lighting treatment
23 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
23 Days Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
23 Days Ago
Fixed using wrong translation string in previous commits
23 Days Ago
Resetting bodygroup only applies to effected bodygroups
23 Days Ago
Fixed wrong translation string used in recent changes (oopsie)
23 Days Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
23 Days Ago
Add another optic, underbarrel configuration for M4
23 Days Ago
Fixed a crash to do with teleporting constrained entities Removed unused variables in Problems panels Pull Requests * Use localization strings for GMod-specific keyboard settings * TTT: Updated Turkish localization * Use 4 number overload of surface.SetDrawColor in base game for performance Tooltips for vehicles in spawnmenu akin to those for SWEPs, SENTs Resistance turrets only set the 2 valid skins (was trying to use 4) Localize NPC and Vehicle spawnmenu tab entries Added Resistance Turrets to spawnmenu if Episode 2 is mounted Adjust "Prison Guard" localization strings Also remove unintentional changes
23 Days Ago
Add zoom controls
23 Days Ago
Compile fix, cleanup
23 Days Ago
Remove camera zoom
23 Days Ago
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23 Days Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
23 Days Ago
Fix re-serializing a deserialized node with exposed properties
23 Days Ago
23 Days Ago
Fix overlapping ambience
23 Days Ago
Better physics setup (placeholder wheel movements) Added push intertaction
23 Days Ago
Combined the best of the two cameras. Camera follows the forward vector when not moving the mouse
23 Days Ago
Remove old spline leave code
23 Days Ago
Fix plug dimensions Hacky fix for weird scale of bitwise or node icon Link pulse colors for Boolean / null / Color types https://files.facepunch.com/ziks/2024-10-02/sbox-dev_pT2RtiTvKq.mp4 https://files.facepunch.com/ziks/2024-10-02/sbox-dev_S1OdYgxDUi.mp4
23 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
23 Days Ago
Use localized entity names for bouncy ball, sandbox editor entities Removed unused variables in Problems panels Removed duplicates in localization files Fixed missing wooden ladder footsteps Jalopy wheel size change for new model So the visuals match with the physics better
23 Days Ago
Camera 2
23 Days Ago
Created player_gizmo vmdl DeathUI is now FadeUI and can be called externally Created SceneEntrance and SceneTrigger Components. Added scene triggers to intro area / platforming stages Fix CoinUI NRE
23 Days Ago
Perform strafe target check before bothering to enter orbit state
23 Days Ago
Remove arguments overloading in surface.SetDrawColor (#2125) * Remove arguments overload * Code styling
23 Days Ago
Unlock stat based map achievements
23 Days Ago
Asset type picker entries are now handled by AssetBrowser/CloudBrowser Open up asset locations https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_mXx146R80H.png Add all types to cloud browser Can only select one cloud asset type at once (or it'll mess with facets etc.) https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_1BIcVF3lFI.mp4 Order modes Add cloud browser to hammer Asset browser defaults to project assets path Update view mode icon when scrolling Disable Parent Directory button if we're in project assets root PathWidget fixes, separate segment update Remove AssetBrowserLocation.FromPath, unused Run OnPathEdited at the end of AssetBrowser ctor so we can disable Parent Directory button if needed
23 Days Ago
Prevent Bradley from instantly rejoining spline
23 Days Ago
tweaks to the viemodel reload anim based on feedback
23 Days Ago
Right click to clear, edit jiggle bones to have configurable angular limits
23 Days Ago
Clothing Updates
23 Days Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
23 Days Ago
Update: Engine blend loop drops it's sound resources on disable Tests: none, trivial change (same type of change as previous)
23 Days Ago
Walker map project template