255,310 Commits over 3,990 Days - 2.67cph!

11 Days Ago
Update triangle planter repair and pickup
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
XORSwitch tests Another attempt at fixing list loading
11 Days Ago
merge from fix_write_varuint32 -> main
11 Days Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
11 Days Ago
Networking config + more words Reveal a letter to people who haven't guessed every few seconds Realtime networked drawing (instead of only when a stroke is finished)
11 Days Ago
This comment doesn't apply any more
11 Days Ago
Restore Vector3.SmoothDamp to previous function
11 Days Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
11 Days Ago
LOD and texture fixes to Teddy Bear
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Test list loading fix attempt
11 Days Ago
UpdateForumView typo
11 Days Ago
Refactor to fix save/load CanAcceptItem bug
11 Days Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
11 Days Ago
Fix TrySetLanguageFromBrowser inverse logic causing errors
11 Days Ago
Added changeset number, branch name and UTC time to the test results
11 Days Ago
Can now control if crafted or all versions of an item can have armor slots.
11 Days Ago
runcategory command can take multiple categories
11 Days Ago
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
11 Days Ago
merge from drone_buff
11 Days Ago
codegen
11 Days Ago
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
11 Days Ago
Thread list, threadviews++ Implement IGameInventory/UpdateItemDefs
11 Days Ago
merged from drone_buff
11 Days Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
11 Days Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
11 Days Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
More compile fixes bs
11 Days Ago
Multiple rounds, results state, leaderboard upon ending Panels and Players reset properly between rounds
11 Days Ago
Fix warning in SpringDamperTest
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
11 Days Ago
WIP Fix warning in SpringDamperTest
11 Days Ago
Test item changes
11 Days Ago
Use fixed smooth time here too
11 Days Ago
Physics grabber uses fixed smooth time
11 Days Ago
Added pickup/repair
11 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
11 Days Ago
Missing files
11 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
11 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
11 Days Ago
Merge from main
11 Days Ago
Cleanup, naming
11 Days Ago
stickybomb materials and textures setup viewmodel and scripts
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
11 Days Ago
Merge: from main Tests: none
11 Days Ago
tile sets, materials, extra credit map, player camera tweaks, chevron decal, abandoned lot map base(wip), shipping container model tweaks,