125,570 Commits over 4,171 Days - 1.25cph!

19 Days Ago
Prevent zoomitem NRE - check if the sky is null first
19 Days Ago
main -> gunshot_network_range_improvements
19 Days Ago
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19 Days Ago
Merge from workshop_metallic_2
19 Days Ago
Fixed WorkshopEditor opening on wrong page
19 Days Ago
Merge formatting fix
19 Days Ago
Reapplying WorkshopEditor scene changes
19 Days Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
19 Days Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
19 Days Ago
Merge from main
19 Days Ago
Rebase on /main
19 Days Ago
Remove RustRenderer (for now)
20 Days Ago
LODs Export Scientist RHIIB
20 Days Ago
Phrases update
20 Days Ago
merge from social_settingsbutton_fix
20 Days Ago
merge from social_settingsbutton_fix/compass_tooltip
20 Days Ago
merge from ui_mipmaps_fixes
20 Days Ago
Item icon importer preset uses the UI mipmap group
20 Days Ago
UGC image entries in the admin menu ignore mipmap limits
20 Days Ago
Tagged more UI assets to use the UI mipmap group
20 Days Ago
merge from main
20 Days Ago
Added tooltip for show compass option
20 Days Ago
Fixed discord settings button not working
20 Days Ago
merge from invis_ownership_fix
20 Days Ago
merge from pilot_hazmat_dlc
20 Days Ago
merge from Ak_Missing_dryfire_sounds
20 Days Ago
merge from bc_viewmodel_fixes
20 Days Ago
merge from inventory_loc_fix
20 Days Ago
merge from vm_syringe_wounded_sound_fix
20 Days Ago
merge from laserlightfixes
20 Days Ago
merge from optimize_sleeping_bags
20 Days Ago
merge from c4_stacking_fix
20 Days Ago
rollback save++
20 Days Ago
network++ save++
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
Small tweak on fairy point.
20 Days Ago
Fixed all remaining ghost bulbs I think.
20 Days Ago
clothing_mannequin platform, guidemesh updated and icon updated
20 Days Ago
clothing mannequin corpse setup
20 Days Ago
resized mannequin textures to 2k, added gibs
20 Days Ago
clothing_mannequin lods
20 Days Ago
Set MP5 high for the same reason
20 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
Rin
20 Days Ago
Fixed water bodies
20 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
Rin
20 Days Ago
More terrain sculpting and smoothing
20 Days Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
Rin
21 Days Ago
Added safezone and sentry