130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed yaw issues on ptboat front turret
                
                
                
                
             
         
        
            
            
            
                
                Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore
- still clamp to maximum distance of 4km from center of map
                
                
                
                
             
         
        
            
            
            
                
                Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 
123697
                
                
                
                
             
         
        
            
            
            
                
                initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
                
                
                
                
             
         
        
            
            
            
                
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                floating_city_4 a few more bugs fixed
                
                
                
                
             
         
        
            
            
            
                
                floating_city_4 bug fixes
                
                
                
                
             
         
        
            
            
            
                
                Replaced mailbox placeholder description on sail , added sail token
                
                
                
                
             
         
        
            
            
            
                
                merge from workshop_max_texture_res -> main
                
                
                
                
             
         
        
            
            
            
                
                Only show the finish editing option if we're looking at the station, not the netting.
                
                
                
                
             
         
        
            
            
            
                
                Revert yaw clamp on cannons
                
                
                
                
             
         
        
            
            
            
                
                Fix typo, add shortname to material information
                
                
                
                
             
         
        
            
            
            
                
                Resize boat building station netting area to support max size boats of 10x5.
Reposition colliders, volumes, buoys.
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update/PH/storepage
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer halloween fixes and tweaks
                
                
                
                
             
         
        
            
            
            
                
                iterations and re-import plank sounds
                
                
                
                
             
         
        
            
            
            
                
                remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer now supports skin with no item defintion (like underwears)
Added mummy wraps
                
                
                
                
             
         
        
            
            
            
                
                Updating binoculars rig mat
                
                
                
                
             
         
        
            
            
            
                
                Fix cannons letting you breathe under water
                
                
                
                
             
         
        
            
            
            
                
                Fixing material names for syringe rig
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull trophies name text material in the skin viewer
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache
We were leaking baseplayers and it was slowing down hash lookups
Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
                
                
                
                
             
         
        
        
            
            
            
                
                cleanup
left note for possible change to how angles are populated if it proves a performance issue
                
                
                
                
             
         
        
            
            
            
                
                Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
                
                
                
                
             
         
        
            
            
            
                
                merge from directional_drag
                
                
                
                
             
         
        
        
            
            
            
                
                added command to print DragByAngle table of a boat you're looking at (admin only)
                
                
                
                
             
         
        
            
            
            
                
                merge from boatspawner_nudge_fix
                
                
                
                
             
         
        
            
            
            
                
                Removed empty RealmedRemove component from hull_square
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for the nudge fix not working
                
                
                
                
             
         
        
            
            
            
                
                reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
                
                
                
                
             
         
        
            
            
            
                
                M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
                
                
                
                
             
         
        
            
            
            
                
                better ray batching, as always it's bottlenecked by Verify
- added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
                
                
                
                
             
         
        
            
            
            
                
                Fix monster mesh rendering issue
                
                
                
                
             
         
        
            
            
            
                
                Anchor collision primitives setup.
Tweaks to volumes.
                
                
                
                
             
         
        
            
            
            
                
                Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
                
                
                
                
             
         
        
            
            
            
                
                mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently
- using batched casts, still a bit slow
- substepping drag values between angles for continuous values
                
                
                
                
             
         
        
            
            
            
                
                Updating medical syringe refresh rig fbx
                
                
                
                
             
         
        
            
            
            
                
                Disable the large vehicle colliders around BBS netting
                
                
                
                
             
         
        
            
            
            
                
                Adding viwmodel rig for binocular refresh
                
                
                
                
             
         
        
        
            
            
            
                
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                S2P on FCs after farm changes
                
                
                
                
             
         
        
            
            
            
                
                Added a few more chainlink fences around the farm
                
                
                
                
             
         
        
            
            
            
                
                merge from Project_Hammer