255,311 Commits over 3,990 Days - 2.67cph!

11 Days Ago
Auto turret tests wip
11 Days Ago
Merge from main
11 Days Ago
Chickens in coops now go to sleep at night
11 Days Ago
Merge from triangle_planter
11 Days Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
11 Days Ago
testlist -> gettestlist
11 Days Ago
Simplify reference to resources
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Minor test fixes
11 Days Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
11 Days Ago
Change code that reverts items to instead destroy all custom items
11 Days Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
11 Days Ago
Added testrunner.getlastresult command returns the last test result json
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Fixed rocket tests false negatives Scene
11 Days Ago
Update protobuf code generator tool
11 Days Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
11 Days Ago
Update debug custom items
11 Days Ago
Set custom ItemDefinition GameObject name
11 Days Ago
11 Days Ago
Only show vertex merge distance in fixed range mode
11 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
11 Days Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
11 Days Ago
Fix Linux compile yet again
11 Days Ago
merge from hackweek_modding_improvements -> custom_items
11 Days Ago
merge from main -> hackweek_modding_improvements
11 Days Ago
merge from replicated_convar_warning -> main
11 Days Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
11 Days Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
11 Days Ago
Added the test scene to the scene menu
11 Days Ago
Added a new scene for automated tests
11 Days Ago
Reset scroll view position to the top of the list when changing item categories
11 Days Ago
More playtesting feedback, leaderboard order, camera height,
11 Days Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
11 Days Ago
merge from jungle foliage
11 Days Ago
strangler fig wall decal textures/mat and decal prefab
11 Days Ago
some materials decal layers changes
11 Days Ago
launch site trees set dressing++
11 Days Ago
Update thread counts when moving threads Hide thread sidebar, add forum header
11 Days Ago
Bugfixes from playtest 1
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Electrical switch tests
11 Days Ago
Update host frame Set org
11 Days Ago
Fixed RocketTests assert throw
11 Days Ago
Trumpet tree / manual SSS tweaks / added AO
11 Days Ago
Update Sweeper sample project
11 Days Ago
scaffold tileset fixes, junk tower tileset, extra credit progress
11 Days Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning
11 Days Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Improve key mapping for CEF on Windows Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet Revert "Update screenspace_general shader with some CS:GO features" This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9. Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
11 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource